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AI day 2
fd
19
Agriculture
Pre-School
10/28/2009

Additional Agriculture Flashcards

 


 

Cards

Term
Turn-based game playing is a well-defined problem. It has:
Definition
An initial state
A set of goal states
A set of reachable states
1+ Operators
Term
Game-playing is what kind of data behavior and why?
Definition
synthesis - because it generates a game move.
Term
What data structures and functions are needed to play games?
Definition
GameState class (contains information about pieces, cards, players, etc)

Move class (represents a single move by a player in a game)

Terminal function (tells us when the game is over)

Evaluation function (tells of the value of the game’s state) - can be overloaded (can tell us who is winning/who does it look like is winning)

Term
what does the Greedy Method do?
Definition
picks the move that yields the most immediately valuable game state
Term
What are the benefits of the Greedy Method?
Definition
Fast
Moderate Memory
Moderate CPU time
Term
What are the drawbacks of the Greedy Method?
Definition
Ignores opponent’s reaction
Short sighted
Term
What does the Minimax Method do?
Definition
searches through several levels of moves, assuming the opponent always makes the best move available.
Term
What are the drawbacks of the Minimax Method?
Definition
Depth-First Traversal - Goes till the end of the game - takes too long

No “Forfeit” Moves - if you can't make a move, your oppoent can go again

Unnecessary Branching

No random capacity – dice, cards, etc.

Term
What are the Mitigation Techniques?
Definition
Depth Limit - look ahead at a certain amount of moves

Forfeit Recognition - when a player doesn’t have another move so other player can go again

Alpha-Beta Pruning - cut off certain branches in the search tree that we can determine will not yield our answer

Chance Nodes - dice and randomness

Term
What is something we can do to optimize Minimax?
Definition
Depth Limit : prevent Minimax from running forever

Forfeit Recognition : incorporate the loss of a move by a player

Term
What is Alpha-Beta Pruning?
Definition
s a branch-and-bound extension to Minimax that “prunes” (eliminates) unnecessary branches of the search tree
Term
What does Expectiminimax works best when?
Definition
going only a few ply deep
Term
What are drawbacks of Expectiminimax?
Definition
Tree grows even faster than Minimax - become less accurate over a period of time

Many games are actually psychological (Poker)

Results can vary as based on move that is “likely” good - the more nodes we have the less accurate it is

Term
What can you use chance nodes for?
Definition
to predict gameplay by finding expectimax and expectimin values.
Term
DO: Write pseudocode for the general Minimax Algorithm (without optimizations)
Definition
Term
DO: Fill out a Minimax search tree - make up your own values
Definition
Term
DO: Prune a Minimax search tree using Alpha-Beta Pruning (check lab2 doc)
Definition
Term
Identify Minimax Algorithm optimization techniques most commonly used to speed-up the search process
Definition
Depth Limit : prevent Minimax from running forever

Forfeit Recognition : incorporate the loss of a move by a player

Term
DO: Fill out an Expectiminimax search tree (see lab2 doc)
Definition
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