Term
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Definition
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Term
OPENING - MAJOR * 2H OR 2S |
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Definition
WEAK TWO BID - PREEMPTIVE 6 CARD SUIT 6 TO 10 HCP 3 "HONORS" A,K,Q,J,10,9 |
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Term
OPENING - MAJOR * 3H OR 3S |
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Definition
WEAK BID - PREEMPTIVE 7 CARD SUIT 6 TO 10 HCP 3 "HONORS" A,K,Q,J,10,9 |
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Term
OPENING - MAJOR 11 HCP 6 CARD MAJOR SUIT |
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Definition
1H OR 1S LONG MAJOR SUIT CAN OPEN WITH 11 HCP |
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Term
OPENING - MAJOR 11 HCP TWO 5 CARD MAJOR SUITS |
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Definition
1S (HIGHEST RANKING) LONG SUIT MAJOR CAN OPEN WITH 11 HCP |
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Term
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Definition
8+ HCP 5 CARD MAJOR SUIT NOT FORCING |
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Term
RESPONSE - MAJOR 3H TO 1H OPENING |
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Definition
3 CARD SUPPORT 10 TO 11 SP (HCP + DISTRIBUTION) |
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Term
RESPONSE - MAJOR 3S TO 1S OPENING |
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Definition
3 CARD SUPPORT 10 TO 11 SP (HCP + DISTRIBUTION) |
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Term
RESPONSE - MAJOR 4H TO 1H OPENING |
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Definition
3 CARD SUPPORT 13+ SP (HCP + DISTRIBUTION) |
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Term
RESPONSE - MAJOR 4S TO 1S OPENING |
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Definition
3 CARD SUPPORT 13+ SP (HCP + DISTRIBUTION) |
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Term
RESPONSE - MAJOR 1S TO 1H OPENING (NEW SUIT) |
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Definition
6-10 HCP (MUST RESPOND) NO 3 CARD SUPPORT 4 SPADES FORCING (NEED 11 HCP FOR 2 LEVEL) |
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Term
RESPONSE - MAJOR 2H TO 1S OPENING (NEW SUIT) |
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Definition
NEED 11+ HCP TO BID NEW SUIT AT 2 LEVEL NO 3 CARD SUPPORT FORCING |
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Term
RESPONSE - MAJOR 6-10 PTS RANKED PRIORITIES |
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Definition
MUST RESPOND WITH 6 HCP 3 CARD SUPPORT @ 2 LEVEL NEW 4 CARD MAJOR @ 1 LEVEL LONGEST SUIT @ 1 LEVEL 1NT - DEFAULT (NEW SUIT - 2 LEVEL - 11+ HCP) |
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Term
RESPONSE - MAJOR 2H TO 1H OPENING |
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Definition
3 CARD SUPPORT 6-10 SP (HCP + DISTRIBUTION) |
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Term
RESPONSE - MAJOR 2S TO 1S OPENING |
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Definition
3 CARD SUPPORT 6-10 SP (HCP + DISTRIBUTION) |
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Term
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Definition
12+ HCP NO 5 CARD MAJOR 4+ DIAMONDS |
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Term
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Definition
12+ HCP NO 5 CARD MAJOR AS FEW AS 2 CLUBS |
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Term
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Definition
STRONG TWO - ARTIFICIAL 22+ HCP FORCING |
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Term
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Definition
WEAK TWO BID - PREEMPTIVE 6 CARD SUIT 6 TO 10 HCP 3 "HONORS" A,K,Q,J,10,9 |
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Term
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Definition
8+ HCP NO 5 CARD MAJOR 4+ DIAMONDS |
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Term
RESPONSE - MINOR ** 2 CLUB OPENING |
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Definition
ARTIFICIAL - SHOW PTS 2D = 0-3 2H = 4-6 2S = 7-9 |
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Term
RESPONSE - MINOR 1NT TO 1C OR 1D OPENING |
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Definition
6 TO 10 HCP NO 4 OR 5 CARD MAJOR NO HONORS 4D SUPPORT (NEED 11 HCP FOR 2 LEVEL) |
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Term
RESPONSE - MINOR 1H OR 1S TO 1C OR 1D OPENING |
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Definition
6+ HCP 4 OR 5 CARD MAJOR FORCING SHOW 4 CARD MAJOR EARLY |
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Term
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Definition
15 TO 17 HCP BALANCED HAND 4432,4333,5332 NO 5 CARD MAJOR |
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Term
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Definition
20-21 HCP BALANCED HAND 4432,4333,5332 NO 5 CAR5 MAJOR |
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Term
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Definition
25-25 HCP BALANCED HAND 4432,4333,5332 NO 5 CARD MAJOR |
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Term
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Definition
15 TO 17 HCP BALANCED HAND 4432,4333,5332 NO 5 CARD MAJOR |
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Term
RESPONSE 1NT TO PARTNER OPENING BID |
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Definition
6-10 HCP NO SUPPORT FOR OPENING NO 4 CARD MAJOR AT 1 LEVEL NO LONG SUIT AT 1 LEVEL NEED 11 HCP FOR 2 LEVEL 1NT = DEFAULT RESPONSE |
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Term
RESPONSE ** 2C TO 1NT OPENING |
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Definition
STAYMEN NAME 4 CARD MAJOR 8+ HCP 4 CARD MAJOR |
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Term
RESPONSE ** 2D TO 1NT OPENING |
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Definition
JACOBY AUTO REPLY = 2H 5 OR 6 HEARTS HIDES STRONG HAND 6+ SP (HCP + DISTRIBUTION) |
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Term
RESPONSE ** 2H TO 1NT OPENING |
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Definition
JACOBY AUTO REPLY = 2S 5 OR 6 SPADES HIDES STRONG HAND |
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Term
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Definition
IF 6 CARD SUIT MUST BE TRUMP IF 5 CARD SUIT - NT OKAY |
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Term
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Definition
BLACKWOOD ASKING FOR ACES 5C = 0 TO 4 5D = 1 ACE 5H = 2 ACES 5S = 3 ACES |
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Term
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Definition
BLACKWOOD ASKING FOR KINGS 6C = 0 TO 4 6D = 1 ACE 6H = 2 ACES 6S = 3 ACES |
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Term
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Definition
ONLY TO SUPPORT PARTNER BID VOID = 5 SINGLETON = 3 DOUBLETON = 1 |
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Term
ANY 2 LEVEL OPENING * EXCEPT 2C |
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Definition
WEAK PREEMPTIVE BID 6 CARD SUIT 6 TO 10 HCP 3 "HONORS" A,K,Q,J,10,9 |
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Term
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Definition
WEAK PREEMPTIVE BID 7 CARD SUIT 6 TO 10 HCP 3 "HONORS" A,K,Q,J,10,9 |
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Term
ASSUMED TRICKS WON WITH PREEMPTIVE BID |
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Definition
5 TO 6 TRICKS EXPECT TO LOSE GOAL = BLOCK OPPONENTS |
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Term
# HCP NEED TO RESPOND AT 1 LEVEL |
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Definition
6 TO 10 POINTS (11 PTS TO GO TO 2 LEVEL) |
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Term
# HCP NEEDED TO RESPOND WITH NEW SUIT AT 2 LEVEL |
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Definition
11+ POINTS LESS THAN 11 PTS = 1NT DEFAULT BID |
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Term
WHEN YOU MUST RESPOND TO PARTNERS OPENING (POINTS NEEDED) |
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Definition
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Term
2NT RESPONSE TO 1 LEVEL OPENING BID |
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Definition
13-15 HCP (JUMP) NO 4 CARD MAJOR NO SUPPORT FOR PARTNER BID |
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Term
OPENING BID LENGTH OR STRENGTH |
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Definition
ALMOST ALWAYS LENGTH OVER STRENGTH EXCEPT 5 CARD MAJOR |
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Term
1NT RESPONSE TO PARTNER OPENING BID |
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Definition
GENERAL DEFAULT RESPONSE NO SUPPORT NO 4 CARD MAJOR NO BIDDABLE LONG SUIT 6 TO 10 HCP NEED 11 HCP FOR 2 LEVEL BID |
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Term
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Definition
ALWAYS BID HIGHER RANKING SUIT SPADES |
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Term
RESPONDING TO PARTNERS OPENING 4 STEP PRIORITY RANKING |
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Definition
1 - SUPPORT PARTNER SUIT 2 - SHOW NEW 4 CARD MAJOR 3 - SHOW LONGEST SUIT 4 - NT (DEFAULT RESPONSE) |
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Term
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Definition
WIN WITH LOWER HONOR WHEN MISSING HONOR LEFT OF LEAD IS NOT PLAYED LEAD WEAKNESS TO STRENGTH |
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Term
PLAY OF HAND ESTABLISHMENT |
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Definition
SACRIFICE HONOR TO SET UP WINNING SUIT BY REMOVING MISSING HONOR |
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Term
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Definition
DISCARD LOSER IN HAND ON DUMMY WINNER DUMMY WINNING SUIT IS VOID IN HAND |
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Term
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Definition
LOSE INITIAL TRICK TO SET UP EXTRA TRICK REQUIRES ACE STOPPER IDEAL = AK STOPPERS |
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Term
PLAY OF HAND 4/3 UNEQUAL TRUMP SPLIT |
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Definition
GENERATES EXTRA WINNER WHEN 3/3 OPPONENT SPLIT |
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Term
PLAY OF HAND 4/4 EQUAL TRUMP SPLIT |
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Definition
TOP 4 HONORS (BOTH HANDS) CAN GENERATE FIFTH WINNER LEAD SUIT FROM HAND THAT IS VOID IN DUMMY TRUMP WITH LOW CARD |
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Term
PLAY OF HAND 5+ TRUMP LENGTH |
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Definition
PLAY SHORT SIDE SUIT IN DUMMY UNTIL VOID LEAD VOIDED SUIT FROM HAND TRUMP WITH SMALL CARD |
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Term
PLAY OF HAND UNEQUAL DISTRIBUTION WITHIN 2 HANDS |
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Definition
GENERATES OPPORTUNITIES FOR EXTRA TRICKS VOIDS, SINGLETONS, DOUBLETONS |
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Term
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Definition
GENERATES OPPORTUNITIES FOR EXTRA TRICKS USUALLY REQUIRES ESTABLISHMENT |
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Term
GENERAL RULE * PLAY OF HAND DRAW TRUMP EARLY |
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Definition
ALWAYS DRAW TRUMP EARLY UNLESS OTHERWISE NEEDED FOR TRANSPORTATION OR ESTABLISHMENT |
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Term
GENERAL RULE PLAY OF HAND LEAD HIGH CARDS FROM SHORT SIDE FIRST |
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Definition
TO END UP IN LONG SIDE TO WIN LONG SUIT TRICKS |
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Term
GENERAL RULE PLAY OF HAND WITH TRUMP CONTRACTS COUNT LOSERS NOT WINNERS |
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Definition
COUNT LOSERS WITHIN LONG TRUMP SIDE USUALLY HAND (NOT DUMMY) |
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Term
GENERAL RULE * PLAY OF HAND SPLIT LOSERS INTO 2 GROUPS |
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Definition
IMMEDIATE LOSER CAN BE TAKEN WHEN OPPONENT GAINS LEAD EVENTUAL LOSER IS PROTECTED BY ACE |
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Term
GENERAL RULE * PLAY OF HAND TAKE IMMEDIATE LOSER HONOR (ASAP) |
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Definition
IMMEDIATE LOSER HONOR HAS NO PROTECTION WIN IMMEDIATE HONOR LOSER PRIOR TO LOSING LEAD |
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Term
GENERAL RULE PLAY OF HAND ESTABLISH SUITS BEFORE TAKING SURE WINNERS |
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Definition
ESTABLISHMENT REQUIRES TRANSPORTATION LOSING AND REGAINING LEAD |
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Term
GENERAL RULE * PLAY OF HAND WITH IMMEDIATE LOSER AND EXTRA WINNER NEEDED (FINESSE) |
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Definition
TAKE FINESSE TO WIN EXTRA TRICK PRIOR TO LOSING LEAD OTHERWISE CONTRACT WILL BE LOST |
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Term
GENERAL RULE * PLAY OF HAND AVOID ILLUSIONARY EXTRA TRICKS |
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Definition
TRICKS TRUMPED IN DUMMY ARE REAL TRICKS TRUMPED IN HAND ARE ILLUSIONARY |
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Term
GENERAL RULE STRATEGY AND LUCK FINESSE AND 3/3 SPLIT |
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Definition
FINESSE = 50/50 ODDS 3/3 OPPONENT SPLIT (NOT ALWAYS) |
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Term
GENERAL RULE STRATEGY AND LUCK 2 MISSING HONORS |
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Definition
WHEN 2 MISSING HONOR ASSUME SPLIT EQUALLY BETWEEN OPPONENTS (1/1) (NOT ALWAYS) |
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Term
GENERAL RULE PLAY OF HAND GREAT SUITS FOR ESTABLISHMENT |
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Definition
3 "EQUAL" HONORS KQJ OR QJ10 (EQUAL WINNING POWER) NOT J109 (NOT ENOUGH ROOM) |
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Term
PLAY OF HAND DOUBLE FINESSE |
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Definition
OPPORTUNITY FOR 2 TRICKS 1ST FINESSE = 1ST TRICK 2ND FINESSE = 2ND TRICK YOU KNOW MISSING HONOR LOCATION AFTER 1ST FINESSE |
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Term
PLAY OF HAND "HOLD UP" PLAY |
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Definition
MUST HAVE ACE LOSE FIRST 2 TRICKS VOID OPPONENT OPPOSITE OPENING LEAD OPPONENT DESTROYS OPPONENT TRANSPORTATION |
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Term
GENERAL RULE PLAY OF HAND "HEAVEN WITH SEVEN" |
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Definition
SEVEN CARD COMBINATIONS GENERATE OPPORTUNITIES FOR EXTRA TRICKS 4/3, 5/2, 6/1 |
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Term
GENERAL RULE PLAY OF HAND "SHOWING OUT" |
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Definition
OPPONENT DISCARDS WITHOUT FOLLOWING SUIT MISSING HONOR LOCATION IS REVEALED |
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Term
GENERAL RULE * PLAY OF HAND DISCARDING LONG SUIT LOCATION |
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Definition
LONG SUIT MUST BE DUMMY LONG SUIT MUST HAVE WINNING HONORS PLAY DUMMY LONG SUIT UNTIL VOID IN HAND |
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Term
PLAY OF HAND FINESSE LEAD LOCATION |
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Definition
CAN LEAD FINESSE FROM EITHER SIDE (TRUMP OR HAND) ALWAYS WEAKNESS TO STRENGTH |
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Term
GENERAL RULE * DRAWING TRUMP |
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Definition
SET UP EXTRA NEEDED TRICKS BEFORE DRAWING TRUMP |
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Term
RESPONSE * MAJOR OR MINOR FORCING BIDS |
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Definition
NEW SUIT BY RESPONDER 2C OPENING IS FORCING RESPONSE TO 2C OPENING JACOBY RESPONSE TO 1NT JUMP SHIFT RESPONSE |
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Term
GENERAL RULE * PLAY OF HAND WITH IMMEDIATE LOSER AND EXTRA WINNER NEEDED (AKQ) |
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Definition
WIN EXTRA TRICK PRIOR TO LOSING LEAD TAKE 3 WINNERS TO WIN EXTRA TRICK (3/3) |
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Term
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Definition
OVERCALL (SAME AS OPENING) 6 TO 10 HCP 6 CARD SUIT 3 "HONORS" A,K,Q,J,10,9 |
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Term
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Definition
OVERCALL (SAME AS OPENING) 6 TO 10 HCP 6 CARD SUIT 3 "HONORS" A,K,Q,J,10,9 |
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Term
RESPONSE (REBID) 5 CARD MAJOR SUIT |
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Definition
FIRST RESPONSE PROMISES 4 CARD SUIT SECOND RESPONSE PROMISES 5 CARD SUIT |
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Term
REBID AFTER 2C OPENING (ARTIFICIAL) AFTER PARTNER RESPONSE (ARTIFICIAL) CHOOSING CONTRACT SUIT |
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Definition
BOTH 2C OPENING AND RESPONSE ARE ARTIFICIAL (POINTS RELATED) OPENER REBIDS BEST SUIT BASED ON LENGTH AND STRENGTH |
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Term
RESPONSE TO 2C OPENING DEFINE "STEPS" |
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Definition
2C OPENING (ARTIFICIAL) RESPONDER (ARTIFICIAL) 2D = 0-3 2H = 4-6 2S = 7-9 OPENING NAMES SUIT (REAL) |
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Term
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Definition
LET PARTNER KNOW YOU HAVE OPENING HAND 3 TO 4 CARD SUPPORT IN ALL SUITS UNBID BY OPPONENTS |
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Term
TAKEOUT DOUBLE SITUATION #1 |
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Definition
OPPONENT ON RIGHT OPENS I HAVE 13+ HCP NO 5 CARD MAJOR 3 TO 4 CARD STRENGTH IN UNBID SUITS |
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Term
TAKEOUT DOUBLE SITUATION #2 |
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Definition
BOTH OPPONENTS OPEN WITH SUIT PARTNER PASSES I HAVE 13+ HCP STRENGTH IN UNBID SUITS |
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Term
TAKEOUT DOUBLE IS IT FORCING |
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Definition
YES - TAKEOUT DOUBLE IS FORCING UNLESS INTERVENING BID BY OPPONENTS |
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Term
RESPONSE TO TAKEOUT DOUBLE |
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Definition
SHOW LONGEST & STRONGEST REGARDLESS OF HCP TAKEOUT DOUBLE IS FORCING |
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Term
WHEN IS DOUBLE PENALTY VS TAKEOUT |
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Definition
AFTER OPPONENT OPENS 1 NT AFTER PARTNER MAKES POSITIVE BID |
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Term
TAKEOUT DOUBLE OTHER CIRCUMSTANCE |
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Definition
USUALLY SHORTNESS IN OPPONENT BID SUIT VOID, SINGLETON,DOUBLETON URGENT TAKEOUT DOUBLE |
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Term
TAKEOUT DOUBLE WHEN RESPONDER HAS STRENGTH IN OPPONENT SUIT |
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Definition
1 NT = 6-9 HCP 2NT = 10-12 HCP 3NT 13-16 HCP DON'T WORRY ABOUT WEAKNESSES PARTNER HAS OTHER SUITS COVERED |
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Term
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Definition
BACKWARD BIDDING SHOWING SUPPORT PRIOR TO PARTNER OPENING |
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