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Baldur the Stonecleaver
Feat: CTRL is rough terrain, no pathfinder in CTRL
Fury: 6
DEF: 14, ARM: 16
Spells: Earth Spikes (Fury 3,Rng 10,AOE3,POW13, ignore cover and elevation, crit KD)
Rapid Growth (Fury2, CTRL, AOE4,UP, AOE is a forrest)
Solid Ground (Fury2,SELF,CTRL,UP, friendly no KD, no blast damage)
Stone Skin (Fury2,RNG6,UP, Faction Model/unit +2STR/ARM, -1SPD/DEF)
Weapon: Reach, Magic, PS14, -3DEF/SPD on hit
Can heal construct beasts in BG and construct beasts can make power attacks without being forced. |
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Name:Cassius the Oathkeeper & Wurmwood Feat: Wurmwoods command range is a forest. Enemy models KD in command take 1 damage, lasts 1 round Fury:6 Cassius DEF:14, ARM:16
Wurmwood DEF:5, ARM: 16 Spells: Curse of Shadows (Fury3, RNG8, UP, model/unit -2ARM can't make free strikes, can advance through target.
Hellmouth (Fury4,RNG8,AOE*,POW12,Miss=nothing happens,Hit=push models w/in 3" toward model hit in orderyou choose, center AOE3 on model hit, all models under AOE take POW12, destryoed are RFP)
Stranglehold (Fury2,RNG10,POW11, model damaged forefits move or action, controller choice)
Unseen Path (Fury2, CTRL, Cassius or Wurmwood placed w/in 2" of the other, no move after place) Weapon:Magic,Reach, boxed living or undead model replaced w/AOE3 forest Abilities: Cassius: Pathfinder, Fire spells into melee w/out penalty in Wurmwoods CMD, Treewalker
Wurmwood: AD, Gain sould token for living destroyed in CMD (up to five), start of turn Cassius can take tokens and replace w/fury, Companion, Ghost Shield, Immobile (can't move, no movement or action, 360 front arc, auto hit by melee), Prowl, Damage goes to Cassius and can be transfered. |
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Name: Kaya the Wildborn (pKaya) Feat: Place up to 3 fury on her beasts in CTRL, can immediately leach. Fury: 6 DEF: 16, ARM: 13 Spells: Occultation (C2,RNG6,UP, friendly model/unit gains stealth)
Soothing Song (C1,SELF,CTRL, remove up to 1 fury from each friendly living faction beast in CTRL, 1 cast/turn)
Spirit Door (C3,CTRL, Place this model w/in 2" of model in battlegroup in CTRL or a model in battlegroup in CTRL w/in 2" of this model)
Spirit Fang (C2,RNG10,POW12,model damaged is -2SPD/DEF for 1 round) Weapon:Magic, Reach, PS11, Crit KD Abilities:Pathfinder, Living beasts in BG in CTRL are +2 to melee attacks |
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Name: Kaya theMoonhunter & Laris (eKaya) Feat: Can force beasts in BG if out of CTRL, at the end of each beasts activation, place w/in 3" of Kaya Kaya Fury: 6
Laris Fury: 3 (Threshold 10) Kaya DEF: 16, ARM:14
Laris DEF: 15, ARM: 14 Spells: Dog Pile (Fury2, Rng10, UP, Beasts in BG can charge or slam target free w/o LOS w/+2move and pathfinder)
Forced Evolution (Fury2,RNG6,UP,Target friendly, living beast is +2STR/DEF
Muzzle (Fury2,RNG10,POW12,enemy beast damaged can't advance toward this model for 1 rnd)
Shadow Pack (Fury3,SELF,CTRL,UP,Models in Bg in CTRL gain stealth) Kaya Weapon:Magic,Reach,PS11
Laris Weapon: SP12 Kaya Abilities:Living beast in CTRL and run/charge/slam/trample for free, Flank w/faction beast, Unyielding
Laris Abilites: Companion, Guard Dog, Bonded (Can't frenzy on Kaya, Kaya can chanel through Laris), Animus - Spirit Shift (Fury2,SELF, place whoever uses w/in 2" of the other, no advance after place) |
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Name: Kromac the Ravenous Feat: Take up to 7 damage, gain 1 fury for each, can't go over max fury, can gain beast form Fury: 7 Human DEF: 15, ARM: 14
Beast DEF: 15, ARM: 17 Spells:Bestial (Fury3,SELF,CTRL, in CTRLno spellcasting or channeling)
Inviolabe Resolve(Fury2,RNG6,UP,Faction M/U is +2ARM/Fearless)
Rift(Fury3,RNG8,AOE4,POW13,AOE is rough terrain,lasts 1 rnd)
Warpath (Fury2,SELF,CTRL,UP,when friendly faction model in DCRL destroys enemy model(s) after attack one beast can advance 3", beasts can advance once)
Wild Aggression (Fury3,Rng6,UP, friendly, livng beast in BG can run/charge/slam/trample free and has boosted melee attacks) Weapon: Magic, Reach, PS11 (PS14 in beast) Human Abilities:Pathfinder,during Maint can take beast,when damaged can beast
Beast Abilities:Pathfinder,Terror,during Maint can take human, cannot upkeep, can only cast aniums, Jump (place completely w/in 5" after advance, no charge =no jump) |
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Name: Kreuger the Stormwrath Feat: Place 3 AOE3 comp. in CTRLModels in AOE take POW10 electrical, During Maint remove one. Models entering or ending activation in AO take unboostable POW10 electrical Fury: 7 DEF: 15, ARM:14 Spells: Chain Lightning (Fury3,RNG10,POW10,electricl damage, on hit, lightning arcs to d6 additional, to nearest w/in 4", not thismodel,no repeats, POW10)
Deflection (Fury2,DELF,CTRL,in CTRL Faction warrior gain +2ARM vs. ranged and magic damage rolls)
Lightning Tendrils (Fury3,Rng6,UP, friendly M/U gains reach, Immune electrical and Electro Leap)
Skyborne (Fury2,SELF, +2SPD/DEF/Flight) Range Weapon:RNG10, ROF1, POW13, Electricity,Magic,Electro Leap
Melee Weapon: Magic, Reach, Sustained Attack Abilities:Immunity:Electricity, Pathfinder |
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Name: Krueger the Stormlord (eKrueger) Feat: Enemy models in CTRL are pushed 3" directly away and suffer -2SPD for one round, you choose order) Fury: 7 DEF: 15, ARM:15 Spells: Gallows (Fury3,RNG10POW13,Model hit can be pushed d6" directly toward point of origin)
Lightning Storm (Fury3,RNG8,AOE3,POW10,Models hit take POW10 electirc, AOE inplay for 1 rnd, models entering/ending in AOE suffer POW10 electric)
Storm Wall (Fury3,SELF,CTRL, in CTRLenemy models -5RNG, You choose deviation direction)
Telekinesis (Fury2,RNG8,Place model completley w/in2" of current location, can only be affected 1/turn)
Range Weapon:RNG10, ROF3, POW12, Magic, Sustained attack
Melee Weapon: Magic, Reach, Disruption Abilities: |
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Name: Mohsar the Destertwalker Feat: In CTRL, enemy models cannot challnel, leach, be leached Fury: 8 DEF: 14, ARM: 14 Spells: Crevasse (C3,RNG8,POW12, if boxes, make SP6 using model as origin, models hit suffer POW12 magic, boxed are RFP)
Curse of Shadows (C3, RNG8, UP, model/unit -2ARM can't make free strikes, can advance through target)
Mirage (C3,RNG6UP, faction M/U gains Apparation)
Pillar of Salt (C2,CTRL,AOE3,Place AOE3 completley in CTRL, not touching a models base,AOE is obstruction, provides cover, blocks LOS, ARM18, 1 damage)
Sands of Fate (C2,SELF,CTRL,Rmv. living faction trooper, replace w/this model, can't move after)
Sunhammer (C3,SELF,CTRL,UP,Enemy beasts/jacks in CTRL advance more than 1" take d3 damage) Range Weapon:SP8,ROF1,POW13, Magic
Melee Weapon:Magic,Reach,Erosion Abilities:Eyeless Sight,Pathfinder,Circular Vision,Maltreatment |
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Name: Morvhana the Autumnblade Feat: When friendly faction destroys living/undead enemy in CTRL, model is RFP and replaced by AOE3 forest, Models in AOE when placed take unboost POW13 Fury: 7 DEF:15 , ARM:13 Spells: Eruption of Life (C3,RNG10,POW13, when destroys living/undead enemy model is RFP and replaced by AOE3 forest, Models in AOE when placed take unboost POW13
Harvest (C3,SELF,CTRL,UP,When living/undead model is destroyed in CTRL, this model can gain 1 fury, can't go over fury)
Influence (C1,RNG10,Make one melee attack w/target non-war* warrior model)
Regrowth (C4,RNG6,UP,Target friendly living faction small-based warrior unit, during control phase, spend 1 fury/model to return them within CTRL/in formation/and w/in 3" of another model in unit w/1 box)
Restoration (C2,RNG6,UP,friendly faction M/U gain +2ARM, When upkept, this model heals one point for each model w/Restoration w/in 1") Melee Weapon: Reach, Magic, Harrow, PS12 Abilities: Pathfinder, Sac Pawn (Faction Warrior) |
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Name: Baldur the Stonesoul Feat: Friendly models in CTRL gain Roots of Earth Fury: 6 DEF: 13, ARM:17 Spells: Crevasse (C3,RNG8,POW12, if boxes, make SP6 using model as origin, models hit suffer POW12 magic, boxed are RFP)
Ground Zero (C3,SELF,AOE5,POW13,Center AOE5 on this model, Other models in AOE take POW 13,enemy models damaged are pushed d6" directly away in order you choose)
Rock Wall (C2,CTRL,WALL,UP,place wall template completely in CTRL not touching another models base, obstruction, or obsticle. WALL is linear obsticle providing cover.)
Roots of Earth (C2,RNG6,friendly faction gains +3ARM,no KD,can't move or be placed) Melee Weapon: PS14,Reach,Magic,damaged is -3SPD/DEF for one round) Abilities:Pathfinder, Devourer's Debt (during control gain one Wurm token, each gives +1 STR, and end of activation, take 1 dmg for ea token) Elemental MAstrey (Can heal construct beasts in BG and construct beasts can make power attacks without being forced.) Ritual of Renewal (*Action) - remove all wurm tokens |
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Name: Grim Angus Feat: While in CTRL, Enemy are -3DEF, Enemy beginning activation in CTRL are -3SPD and no special attacks Fury: 6 DEF: 16 ARM: 15 Spells: Cross-Country (C2,RNG6,UP,Friendly faction model/unit gains hunter and pathfinder)
Lock the Target (C2,RNG10,POW10,Model damaged cannot run, charge or be place for 1 rnd)
Marked for Death (C2,RNG8,UP,Enemy M/U is -2DEF, looses Incorporeal and Stealth,Friendly faction can target w/out LOS
Return Fire (C1,RNG6,When FF model is missed by ranged attack, model can make one normal melee or ranged attack) Abilities:Pathfinder, Tough, Take Down, True Sight Range Weapon: Headhunter - RNG13,ROF1,POW13, Magic, beasts in BG gain +2 movewhen charging model damaged
Snare Gun - RNG 8, ROF1, Cumbersome, KD Melee Weapon: PS12 |
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Name: Grissel Bloodsong, Fell Caller Feat: All three fell calls, affecting all models in CTRL Fury: 6 DEF: 15 ARM:16 Spells: Calamity (C3,RNG8,UP,FF gain +2 attack and damage vs. target enemy M/U)
Hallowed Avenger (C2,RNG6,UP,When enemy attack destroys or RFP FF models w/in 5" of target FF Beast in BG, after attack, beast can charge attacking model, then expires)
Rift(Fury3,RNG8,AOE4,POW13,AOE is rough terrain,lasts 1 rnd) Abilities:Tough
Fell Calls; Cacophany - While in CMD, enemy can't give/recieve orders or cast spells
Heroci Ballad - RNG CMD, target friendly non-warlock faction mode/unit gains fearless and can make one additional melee attack this activation.
Hoof It!- RNG CMD, Target friendly non-warlock faction model/unit, can make a full advance after all models have activated this turn. Range Weapon: SP8,POW12 Melee Weapon:SP14, Magic, Crit Smite |
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Name: Hoarluk Doomshaper, Shaman of the Gnarls Feat: Enemy models in CTRL take d6 damage for each focus or fury spent, enemy beasts take d6 for each fury gained from forcing Fury: 7 DEF: 13 ARM:15 Spells:
Banishing Ward (C2,RNG6,UP,friendly M/U can't be targeted by enemy spells/animi, enemy upkees on traget M/U expire)
Fortune (C2,RNG6,UP,FF M/U reroll missed attack rolls)
Purification (C3,SELF,CTRL, Continuious effects, animi, upkeeps in CTRL expire)
Rampager (C3,RNG10,Target enemy non-char beast advances and makes an attack)
Stranglehold (C2,RNG10,POW11, model damaged forefits move ro action) Abilities:Tough,Goad,Great Power,Scroll of the will of Balasar (1 per game, choose beasts frenzy target) Melee Weapon:PS12,Reach,Magic |
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Name: Hoarluk Doomshaper, Rage of Dhunia (eDoomie) Feat: Doomie & FF Beasts gain +3SPD and charge/slam/trample free Fury: 7 DEF: 13 ARM:15 Spells:
Agitation (C1,SELF,CTRL,Place 1 fury on enemy beasts in CTRL, cast once/rnd.)
Primal Shock (C2,CTRL,POW*,Chose FF beast in BG in CTRL, choose enemy model w/in 8" of beast, make magic attack on target, pow=beast STR)
Refuge (C2,RNG6,UP,When FF model hist w/attack, after combat action can make full advance, no free strikes)
Sunder Spirit (C2,RNG10,POW12, beast damaged looses animus for 1 rnd)
Wild Aggression (Fury3,Rng6,UP, friendly, livng beast in BG can run/charge/slam/trample free and has boosted melee attacks) Abilities: Use Dire Troll aniums 1/rnd free, Goad, Hyper Regen (heal d3 at start of activation)
Melee Weapon: PS13, Reach, Magic, Powerful attack |
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Name: Captain Gunbjorn Feat: In CTRL, FF models gain no KD, Cover and no blast damage Fury: 6 DEF: 15 ARM:16 Spells:
Explosivo (C1,RNG6,Target friendly model range weapon gains AOE3 and Magic, no CRA, no specials on blast)
Guided Fire (C3,CTRL,SELF, models in BG gain boosted ranged attacks)
Rock Wall (C2,CTRL,WALL,UP,place wall template completely in CTRL not touching another models base, obstruction, or obsticle. WALL is linear obsticle providing cover.)
Snipe (C2,RNG6,UP,Friendly M/U gains +4 RNG) Abilities: Tough Range Weapon: RNG12,ROF1,AOE3,POW14,Crit Devastation Melee Weapon: PS11 |
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Name: Madrak Ironhide, Thornwood Chieftain Feat: Models gain overtake, and if destroyed model is in CTRL, make additional attack Fury: 5 DEF: 14 ARM:16 Spells:
Carnage (C3,SELF,CTRL, +2 melee attack vs enemy in CTRL)
Stranglehold (C2,RNG10,POW11, model damaged forefits move ro action)
Sure Foot (C3,RNG6,UP, Trag friendly model gains +2DEF and no KD, w/in 3" FF models gain same) Abilities:Tough, Snap Fire, Scroll (1/game, no damage from attack use after hit, before damage), Talisman (beasts can't charge Madrak if in front arc) Range Weapon: RNG8,ROF1,POW7+STR,Magic, Crit Grevious Wounds Melee Weapon: PS15,Reach,Magic, Crit Grevious Wounds |
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Name: Madrak Ironhide, World Ender Feat: FF in CTRL immediately make a melee vs everyf enemy in melee range or one ranged att ignoring ROF Fury: 5 DEF: 14 ARM:17 Spells:
Blood Fury (C2,RNG6,UP,Friendly warr M/U gain add die on melee damage, -2DEF)
Killing Ground (C2,SELF,CTRL,FF beginning activation in CTRL gain pathfinder, Beasts in CTRL charge/slam free)
Warpath (Fury2,SELF,CTRL,UP,when friendly faction model in DCRL destroys enemy model(s) after attack one beast can advance 3", beasts can advance once) Abilities:Tough, Grim Salvation (when damaged by enemy melee or ranged, no damage or effect, RFP friendly trollkin warr model w/in 1", Tide of DEath (when destroys an enemy model, can spend 1 fury to advance 1") Range Weapon: RNG8,ROF1,POW7+STR,Magic, Crit Grevious Wounds, gain 1 fury when destroys a living model Melee Weapon: PS15,Reach,Magic, Crit Grevious Wounds, gain 1 fury when destroys a living model |
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Name: Borka Kegslayer & Keg Carrier Feat: FF gain +2" move on charge/slam/trample, beasts in CTRL power attack free, additional die on power attack damage rolls and collateral damage rolls Fury: 5 DEF: 14 ARM:17 Spells:
Iron Flesh (C2,RNG6,UP, friendly M/U is +3DEF/-1SPD)
Mosh Put (C3,CTRL,SELF,In CTRL, friendly models gain KD on melee)
Wind Wall (C3,Self,non-magic ranged attacks miss, no ranged attacks completley w/in 3" Borka Abilities: Tough, Immunity:cold, Unyielding
Keg Abilities: Tough, Attached, Companion, Party Foul (if destroyed, on FF M/U can make 3" adv and melee attack next Maint), Top Off (*action, Bork gains stumbling drunk and 2 fury) Range Weapon: RNG8,ROF1, AOE3,POW12 Melee Weapon: PS15,Reach,Magic, Brain Damage (model damaged can't cast,upkeep,use animi 1 rnd) |
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Name: Calandra Truthsayer Feat: Fury: DEF: ARM:When a friendly model rolls a 1 or 2 on an attack or damage roll, that die can be rerolled Spells:
Befuddle (C2,RNG10, on hit you advance non warcaster/warlock model 3")
Bullet Dodger (C2,RNG6,UP, friendly model is +2DEF vs range and Dodge)
Force Blow (C3,RNG10,POW12, models damaged are KD)
Soothing Song (C1,SELF,CTRL, remove up to 1 fury from each friendly living faction beast in CTRL, 1 cast/turn)
Star-Crossed (C3, SELF,CTRL, Enemy models in CTR gain additonal die on attack rolls. discard highest die) Abilities: Tough, Fate-Blessed (FF model can reroll attack or damage if in CTRL and this model spends 1 fury) Melee Weapon: PS10, Magic, Additional die on damage vs damaged models |
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