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the performance of business activities that direct the flow of goods and services from producers to consumers |
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an organizational function and a set of processes for creating, communicating, and delivering value to customers and for managing customer relationships in ways that benefit the organization |
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the process of planning and executing the conception, pricing, promotion, and distribution of ideas, goods, and services to create exchanged that satisfy the individual and organizational objectives |
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the activity, set of institutions and processes for creating, communicating, delivering & exchanging offerings that have value for customers, cabinets, partners, and society at large |
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focus on personal selling, considered essential in international marketing of industrial goods |
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depend on mass communications (advertising of consumer-oriented goods) to reach target audiences over long distribution channels |
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the study of the processes involved when individuals or groups select, purchase, use or dispose of products, services, ideas, or experiences to satisfy needs and desires |
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prose by which sensations are selected, organized and interpreted; added meaning to raw sensations |
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immediate response of our sensory receptors to basic stimuli |
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describes a phenomenon by which sensory experience we receive from products and services have become more important... related to pleasure |
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science that focuses on how physical environment is integrated into personal subjective world |
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minimum amount of stimulation that can be detected on a given sensory channel |
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ability of a sensory threshold to detect changes or differences between stimuli |
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just noticeable difference |
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minimum difference between stimuli for a change to be noticed |
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the stronger the initial stimulus, the greater the change must be to be noticed |
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brain's capacity to process information is limited, choosing what is important |
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consumers are more likely to be aware of stimuli that relate to their current need |
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when people see what they want to see |
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one part of the stimulus dominates while the other parts recede into the background |
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a relatively permanent change in behavior caused by experience |
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process by which a neutral stimulus becomes capable of eliciting a response because it was repeatedly paired with a stimulus that naturally causes the repines |
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the tendency of stimuli similar to the conditional stimulus to invoke similar conditional responses |
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instrumental conditioning |
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good/bad behaviors result in positive/negative outcomes |
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continuous reinforcement schedule |
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every time you do something you get a reward |
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every time you do something x number of times you get a reward |
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variable ratio reinforcement schedule |
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after you do something a random amount of times you get rewarded |
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fixed-interval reinforcement schedule |
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after a certain, consistent amount of time you are rewarded |
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variable-interval reinforcement schedule |
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for every random amount of time you are rewarded |
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two or more connected nodes |
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two or more propositions- associative networks- contain mostly episodic and semantic general knowledge |
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sequence of events the individual expects to occur- are organized networks of procedural knowledge |
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environment and behaviors corners people's interpretations of relevant information in their environments- it is stored in memory as propositions, it is either episodic or semantic |
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about how to do things- it is stored in memory as a special type of "if...then" proposition that links a concept or an events with an appropriate behavior |
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state-dependant retrieval/mood congruence effect |
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we are better able to retrieve and access info if our internal state is the same as the time of recall as the time we learned the info |
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we forget because we learn new responses to the same thing |
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prior learning interferes with new learning |
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the process that leads us to behave the way we do |
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a belief that some condition is preferable to the opposite |
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discrepancy between actual state and desired state |
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distance between the actual state and desired state |
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Need Activate-> tension-> drive-> goal attained |
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desirable outcomes, delay in gratification |
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most goals can be reached by a number of routes |
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food, water, oxygen, shelter |
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acquired when we became part of a culture |
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emphasize objective, tangible attributes |
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subjective and experimental attributes |
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two desirable alternative and consumer needs to make a choice- make one option more desirable |
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when you desire something that you might need to avoid- offer an alternative to ease the conflict |
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both options are bad- make one alternative less bad |
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perceived relevance of an object based on ones needs, values, and interests |
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