Term
Relative values of pieces |
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Definition
Queen - 9 Rook - 5 Bishop - 3 Knight - 3 Pawn - 1 |
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Term
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Definition
A check which also threatens another piece; i.e. a double attack which is also a check |
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Term
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Definition
Capturing a piece which was protecting another piece. In the best case, the defender must choose between capturing the attacking piece, or moving to defend his newly-exposed piece. If removing the defender also causes check, the defender must respond and cannot save his newly-exposed piece. |
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Term
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Definition
Causing check by moving an intervening piece. This is especially powerful if the formerly intervening piece can threaten a piece somewhere else, effectively creating a forking check. |
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Definition
Checking with two attackers simultaneously (usually through a discovered check). The king must move. |
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Definition
threatening two pieces simultaneously. The defender cannot save them both. |
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Definition
Threatening a piece where they cannot move (usually because doing so would cause check). |
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Term
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Definition
1. Control the Center Squares 2. Develop Pieces Rapidly 3. Don't make repeated moves with one piece 4. Castle Early 5. Don't play the Queen too early |
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Term
Two Rules for the Middle Game |
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Definition
1. Give your pieces mobility 2. Make your pieces cooperate |
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Term
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Definition
1. Know the elementary checkmates 2. Get the king to the middle. 3. Pass your pawns. 4. Post Rooks to the 7th rank 5. Simplify when you're up material |
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Term
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Definition
1. Check 2. Capture 3. Pawn Promotion |
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