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path that starts and ends at the same vertex |
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possible to reach any vertex from any other vertex
(go from one place to another without picking up pencil.) |
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a graph where the edges have arrows indicating direction.
(one-way streets) |
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A link between two vertices in a graph |
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A circuit that includes each edge of a graph once-and only- once. |
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Adding new edges to a graph to make that graph a Euler circuit |
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A structure of vertices and edges, where the edges connect vertices |
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the best ranking solution out of all the possible ones: least cost, shortest distance etc.. |
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Connected sequence of edges in a graph |
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The number of edges touching that vertex |
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A point on a graph where one or more edges end. |
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A step-by-step descriptions of how to solve a problem |
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method solves TSP by finding all possible Hamiltonian circuits and picking the best (optimal) one |
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A graph in which every pair of vertices is joined by an edge |
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Longest path in an order-requirement graph length of path= earliest completion time for all tasks making the job |
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Fundamental Principle of Counting |
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Method for counting outcomes of multistage processes. |
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Approach for solving an optimization problem:
The cheapest action is taken. : not always optimal solution |
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A circuit using specific edges that starts and ends at the same vertex and visits each vertex once and only once |
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