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Difficult because of lighting requirements |
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Create alpha in light or dark, contrast |
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Ability to understand info and action in the story
Attributes: music, framing, color/contrast, light, audio, acting |
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X-axis: Horizontal (L-R) Y-axis: Vertical (U-D) Z-axis: Perpendicular (F-B) |
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L-R is forward motion R-L is reverse motion |
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D is entering a scene U is exiting a scene |
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F is strengthening character B is weaking charact4er |
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Subject's ability to draw attention to itself
Attributes: size, color, position, movement |
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Anything unnatural is avoided Camera movement is minimal and slow
Locked down shots, established POV, motivated cam movements |
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Cam movements obvious/used to speed up action Odd angles, POV unestablished POV, rack focus, zooms, swish pans |
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Audience is observer Third person approach (audience sees more than character) |
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Audience is active participant POV (unestablished) Camera Shake (Like Cloverfield) |
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In-Cam: Done in pro (lens manipulation) Edited: Done in post |
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One clip ends/another begins, jump can be intrusive, speed can control tension, used in increasing proximity |
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Passage of time between scenes, non-intrusive, stronger than guided music |
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Ex. clock, spit, shape, etc., intrusive (DATED), no meaning unless clock wipe (passage of time) |
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Digitally manipulated images, no specific meaning |
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Dissolve to/from black, can depict time or loss of, adds dramatic pause in mid-scene |
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Quick dissolve from image w/ prolonged fade to image, has sound effect, intrusive alt. to zoom as tension element, groups elements together |
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Used alone or w/ zoom, image out of focus, dissolved, new image out of focus-put in focus mildly intrusive, ties scenes together with common visual element |
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Fast panning/tilting creates blurred image w/ cuts on either end, intrusive trans, heightens action, suggests related events |
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Created in Post; motion, speed, transition, composites, etc |
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Created in Post; motion, speed, transition, composites, etc |
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How visuals are created; attribute of transparency all elements of digi realm possess |
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Mattes: Alpha in certain shape/remove portions of image Masks: Replaces removed portion with another image |
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Manipulation of Alpha based on (CHROMA) color or (LUMA) lumanince
Putting both together is most effective keying |
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Shoot w/ edit in mind Avoid cutting into moving cam shots Avoid jump cuts (when object moves from one side of frame to the other; reframed similarly) Cut in close prox creates tension/speed action Merge edits w/ audio Have an "outsider" watch your edit |
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Larger sensor=more shallow depth of field/higher res cams Higher dynamic range |
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Sensor size is format/16mm, 35mm, etc |
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Most pro/prosumer cams use 3 sensors to capture better color |
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Amount of highlights and darks a cam can capture w/o blowing out/under exposing |
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CCD: Charge Coupled Device |
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Oldest of 2 techs, very good w/ fast movements, high power consumption, streaks bright lights, global shutter |
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CMOS: Complimentary Metal Oxide Sensor |
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Secondary chip to "clean" image, cheaper to manufacture, lower power consumption, rolling shutter problems |
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Can cause straight linds to bend during fast movements (SKEW), does not handle strobe or flashes well (IMPARTIAL EXPOSURE) |
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Digi video cams allow you to change lens, lens dapters are a popular work around for cams w/o interchangeable lens |
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Better cam=more options, most prosumer digi vid cams can output better quality than they can record onboard, this is done via SDI cable |
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