Term
Effective pip count
- Useful in endgame races
- to use the cube efficiently
- there are some basics rules : |
|
Definition
RULES
-
N roll position : 7n+1, each roll that not save a roll cost 0.2 effective pip, adjustement may be necessary
-
"nice"position waste 7 pips, 6,5 pips if half of the checkers are out and 6 pips when there's just 5 or 6 checkers left
-
"flat"position waste 10 pips
-
Know the stack and stragglers formula : 3.5n+p
-
Know the multiple stack and stragglers formula 3.5n+p1+P2...-4
|
|
|
Term
|
Definition
N roll position have an EPC of 7n+1
Blue needs 5 rolls to bear off : 7x5+1 = 36
White needs 4 rolls to bear off : 7x4+1= 29 |
|
|
Term
|
Definition
This is not a N roll position but it's close: we adjust by calculating the number of pips per checker:
- for blue pip count at 20 and 10 checkers: mean 2
- for white pip count at 20 and 10 checkers: mean 2
then we adjust with that table :
even number of checker odd number of checker
1 2 2,6
2 2,3 2,9
3 2,6 3,2
4 2,8 3,4
5 3 3,6
here add 1 epc to the count of the 2 players because mean at 2 and number of checkers even, so 5 roll position : 7x5+1=36 plus adjustment +1 = 37 |
|
|
Term
|
Definition
each roll that doesn't save a roll cost 0,2 effective pip. here white and blue miss on 11 so their effecive pip count is:
2 roll position
7x2+1+0,2=15,2 |
|
|
Term
|
Definition
Nice position
waste 7 pips :
- blue: pip count à 75 + 7 = 82 EPC
- white: pip count à 77 + 7 = 84 EPC |
|
|
Term
|
Definition
With half of the checkers off and still a nice position, add 6,5 |
|
|
Term
|
Definition
With only 5 ou 6 checkers and still a nice position, add 6 |
|
|
Term
|
Definition
FLAT position
waste 10 pips:
- blue pip count 42 = EPC of 52
- white as a usefull reference position to know : this one waste exactly ten pips. move one of the spare higher and it's between a nice and a flat position, move lower and the wastage is higher |
|
|
Term
|
Definition
Stack and straggler formula
Blue count is:
3,5xn+p
n is the number of checkers on the board
p is the pip of the straggler
here 3,5x12+16=58
White as a nice position with adjustment odd number of checkers, mean at 26/13 = 2 adjustment less than 1.
7 roll position so 7x7+1 = 50 and just a little more with the adjustment. |
|
|
Term
|
Definition
Multiple stack and straggler formula
The same except that you add each pip of straggler and you add minus 4 at the end :
3,5x9+20+17-4=64,5 |
|
|
Term
Application
how to use the cube with EPC ? |
|
Definition
To use the cube :
- divide the epc of the doubler by 7 (round down)
- that number-3
- add the result to the EPC of the doubler: you have the point of last take
- if your opponent is within 2 points of the last take, you have a double
- if your opponent is within 1 point of the last take, you should redouble
- if your opponent is over the point of last take, he should drop
- beware of the number of roll, if there is few rolls left, there's no recube vig and everyone knows that a pure 3 roll position is a drop |
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|