Shared Flashcard Set

Details

HCA
Random cards for Hex Command Ancients
139
Games
Not Applicable
11/12/2021

Additional Games Flashcards

 


 

Cards

Term
2 currently routed units immediately recover
Definition
Term
3 currently routed units immediately recover
Definition
Term
Unit switches sides if contacted by commander, or an Elite or Heavy Armored unit
Definition
Term
Unit switches sides if contacted by commander, or an Elite or Heavy Armored unit
Definition
Term
Double Missile Damage
Definition
Term
Double Melee Damage
Definition
Term
Up to two units withdraw from melee 2 spaces
Definition
Term
Up to two units withdraw from melee 2 spaces
Definition
Term
Up to three units withdraw from melee 2 spaces
Definition
Term
Up to three units withdraw from melee 2 spaces
Definition
Term
Up to one legion withdraws from melee 4 spaces
Definition
Term
Up to one legion withdraws from melee 2 spaces
Definition
Term
Up to one legion backs up 5 spaces
Definition
Term
Up to one legion backs up 5 spaces
Definition
Term
Unit routs on first red hit
Definition
Term
Unit routs on first red hit
Definition
Term
Unit routs on first red hit
Definition
Term
Unit routs on first red hit
Definition
Term
Up to 3 units marked to move are repositioned 8 hexes before they move
Definition
Term
Up to 3 units marked to move are repositioned 8 hexes before they move
Definition
Term
Up to 3 units marked to move are repositioned 8 hexes before they move
Definition
Term
Up to 3 units marked to move are repositioned 8 hexes before they move
Definition
Term
Skirmishers +1
Definition
Term
Skirmishers +1
Definition
Term
As soon as ¼ force or more has been moved back any amount half the cavalry moves back the same amount.
Definition
Term
As soon as ¼ force or more has been moved back any amount half the cavalry moves back the same amount.
Definition
Term
As soon as any number of units move back any amount half the cavalry moves back the same amount.
Definition
Term
As soon as any number of units move back any amount half the cavalry moves back the same amount.
Definition
Term
Take card from opponent
Definition
Term
Take card from opponent
Definition
Term
Randomly mark ¼ force as immobile this turn
Definition
Term
Randomly mark ¼ force as immobile this turn
Definition
Term
Any entering units enter 5 spaces from point of desired entry
Definition
Term
Any entering units enter 5 spaces from point of desired entry
Definition
Term
¼ force moves again
Definition
Term
¼ force moves again
Definition
Term
¼ force moves again
Definition
Term
¼ force moves again
Definition
Term
¾ force moves again
Definition
Term
¾ force moves again
Definition
Term
¾ force CANNOT MOVE
Definition
Term
¾ force CANNOT MOVE
Definition
Term
½ force CANNOT MOVE
Definition
Term
½ force CANNOT MOVE
Definition
Term
All TE recovered
Definition
Term
All TE recovered
Definition
Term
All TE recovered
Definition
Term
All TE recovered
Definition
Term
All TE recovered
Definition
Term
All TE recovered
Definition
Term
Half your force moves again
Definition
Term
Half your force moves again
Definition
Term
Half your force moves again
Definition
Term
Half your force moves again
Definition
Term
Immediately rout one unit contacted by your cavalry.
Definition
Term
Immediately rout one unit contacted by your cavalry.
Definition
Term
Immediately rout one unit contacted by your infantry.
Definition
Term
Immediately rout one unit contacted by your infantry.
Definition
Term
Immediately rout one unit contacted by your cavalry.
Definition
Term
Immediately rout one unit contacted by your cavalry.
Definition
Term
1d6 cavalry units can enter forest
Definition
Term
1d6 cavalry units can enter forest
Definition
Term
Cross rivers/creeks without penalty.
Definition
Term
Cross rivers/creeks without penalty.
Definition
Term
Unit graduates +1 CB for rest of game
Definition
Term
Unit graduates +1 CB for rest of game
Definition
Term
Any cavalry not in melee in site of a friendly routing unit can immediately move to within 2 hexes of it
Definition
Term
Any cavalry not in melee in site of a friendly routing unit can immediately move to within 2 hexes of it
Definition
Term
Any cavalry not in melee in site of a friendly routing unit can immediately move to within 2 hexes of it
Definition
Term
Cross rivers/creeks without penalty.
Definition
Term
Cross rivers/creeks without penalty.
Definition
Term
Skirmishers +1 CB
Definition
Term
Skirmishers +1 CB
Definition
Term
Lose one light cavalry unit.
Definition
Term
Lose one light cavalry unit.
Definition
Term
Lose one heavy infantry unit.
Definition
Term
Lose one heavy infantry unit.
Definition
Term
Replace a Light Infantry with a Heavy Infantry.
Definition
Term
Replace a Light Infantry with a Heavy Infantry.
Definition
Term
Light Infantry +1 CB
Definition
Term
Light Infantry +1 CB
Definition
Term
Add 2 ballista batteries with chariot transports
Definition
Term
Add 2 ballista batteries with chariot transports
Definition
Term
Lose one light cavalry unit.
Definition
Term
Lose one light cavalry unit.
Definition
Term
Lose one heavy infantry unit.
Definition
Term
Lose one heavy infantry unit.
Definition
Term
Replace a Light Infantry with a Heavy Infantry.
Definition
Term
Replace a Light Infantry with a Heavy Infantry.
Definition
Term
Replace a light cavalry with a heavy cavalry.
Definition
Term
Replace a light cavalry with a heavy cavalry.
Definition
Term
Add 2 ballista batteries with chariot transports
Definition
Term
Add 2 ballista batteries with chariot transports
Definition
Term
Add two elephant units.
Definition
Term
Add one elephant unit
Definition
Term
Replace a cavalry with an elephant unit.
Definition
Term
Replace a cavalry with an elephant unit.
Definition
Term
Step back up to 4 units even if in melee.
Definition
Term
Step back up to 4 units even if in melee.
Definition
Term
Replace a light cavalry with a heavy cavalry.
Definition
Term
Replace a light cavalry with a heavy cavalry.
Definition
Term
Negate card played by opponent
Definition
Term
Negate card played by opponent
Definition
Term
Negate card played by opponent
Definition
Term
Negate card played by opponent
Definition
Term
Card played by opponent is played on BOTH players
Definition
Term
Card played by opponent is played on BOTH players
Definition
Term
Card played by opponent is played on BOTH players
Definition
Term
Card played by opponent is played on BOTH players
Definition
Term
Negate card played by opponent
Definition
Term
Negate card played by opponent
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit and one neighbor unit pushed back from melee 2 hexes
Definition
Term
Unit pushed back from melee 2 hexes
Definition
Term
Unit pushed back from melee 2 hexes
Definition
Term
Unit at conclusion of first round of melee MOVES THROUGH enemy in front facing to neighboring hex behind it with free facing change
Definition
Term
Unit at conclusion of first round of melee MOVES THROUGH enemy in front facing to neighboring hex behind it with free facing change
Definition
Term
Terrain Random 2 - Bridge/Crossing out 3 turns- Hill impassable 3 facings - Hill +1 TE each turn
Definition
Term
Any units upon entering forest are suddenly attacked by an equal number of enemy light infantry in any front facing with skirmisher contingent 1 to 2- 3 hexes from rear facing
Definition
Term
Any units upon entering forest are suddenly attacked by an equal number of enemy light infantry in any front facing with skirmisher contingent 1 to 2- 3 hexes from rear facing
Definition
Term
Any units upon entering forest are suddenly attacked by an equal number of enemy light infantry in any front facing with skirmisher contingent 1 to 2- 3 hexes from rear facing
Definition
Term
Any units upon entering forest are suddenly attacked by an equal number of enemy light infantry in any front facing with skirmisher contingent 1 to 2- 3 hexes from rear facing
Definition
Term
Blank
Definition
Term
Blank
Definition
Term
Blank
Definition
Term
Blank
Definition
Term
The body of water in the game floods to widen it by two hexes all along its length, any bridge or crossing is out
Definition
Term
The body of water in the game floods to widen it by two hexes all along its length, any bridge or crossing is out
Definition
Term
The body of water in the game floods to widen it by two hexes all along its length, any bridge or crossing is out
Definition
Term
The body of water in the game floods to create three 3-hex shape size bodie of water (pond) two hexes distant in a random direction from a random starting hex of the body of water.
Definition
Term
The body of water in the game floods to create three 3-hex shape size bodie of water (pond) two hexes distant in a random direction from a random starting hex of the body of water.
Definition
Term
The body of water in the game floods to create three 3-hex shape size bodie of water (pond) two hexes distant in a random direction from a random starting hex of the body of water.
Definition
Term
Rain has made the entire field unsuitable for all mounted units that move no faster than 1/2 all the time.
Definition
Term
Rain has made the entire field unsuitable for all mounted units that move no faster than 1/2 all the time.
Definition
Term
Rain has made the entire field unsuitable for all mounted units that move no faster than 1/2 all the time.
Definition
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