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The future hero is first given notice that his or her life is going to change. |
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The future hero often refuses to accept the call to adventure. The refusal may stem from a sense of duty, an obligation, a fear, or insecurity. |
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The Beginning of the adventure
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The hero begins the adventure, leaving the known visits of his or her world to venture into an unknown and dangerous realm where the rules and limits are unknown. |
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The hero experiences and is transformed by a series of tests, tasks, or challenges. The hero usually fails one or more of these tests, which often occur in threes. |
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The goal of the test is achieved. The boon can be a physical object or an intangible item such as knowledge courage, or love. |
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When the goal of the adventure is accomplished, the hero may refuse to return with the boon or gift, either because the hero doubts the return will bring change, or because the hero prefers to stay in a better place rather than return to a normal life of pain and trouble. |
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The hero experiences adventure and perhaps dang as he or she returns to life as it was before the Call to Adventure. |
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Just as the hero may need guides and assistance on the quest, oftentimes he or she must have powerful guides and rescuers to bring him or her back to everyday life. |
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