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The initial documentation used to sell the idea behind the game is called the ________. |
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The interactivity of the game is called the _________. |
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This is the back story and introduction to the settings for the game. |
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This is the environment that the player is in. |
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When a game is approved for production, we create a _____________ to plan out the technical and administrative aspects of the game’s creation. |
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____________ describes what the player is allowed to do and how the game is played. |
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______________describes how the virtual world we are creating will respond to the player. |
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These are the tools the player can pick up and use. |
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These are objects in the world that can’t be picked up, but can be operated in some manner. |
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This section should describe the options that the player has outside of game play. |
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The ____________ is a company that funds money for the project, and is responsible for the manufacturing, advertising, and wholesale distribution of the game. |
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The ______________ oversees an entire product line of games. |
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The ____________ is responsible for one game in a product line. |
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The ________________ may be assigned to each platform on which a game is being released—one for Windows, one for Apple, one for Sony Playstation, etc. |
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The _________________ will do research for the game, perform backups of software, and handle any coordination of shipping needed for the developer during a game’s creation. |
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_________________ will test the game and catch bugs for the programmers during the creation phase of the game. |
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___________________does the final check on the game before going ahead with manufac- turing for the market release. |
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_____________offers technical support for customers who purchase the software. |
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The ________ supervises and manages the programming crew. |
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In the physics of a game, this is the change in velocity objects may experience. |
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In the physics of a game, this is acceleration downward for realism. |
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In the physics of a game, this is force against motion from a surface. |
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In the physics of a game, this is how objects respond when they strike one another. |
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_______________________ is the creation of flat, 2D images that will be used in the game for backgrounds, the user interface that the player will see on screen to monitor their surroundings, or their character’s health, etc. |
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______________________ involves the creation of 2D images that will move on screen. |
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______________________ entails “sculpting” the shape of objects in the game. |
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__________________ means giving the 3D figures the ability to move. |
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This part of video game sound drives the emotional element of the game. |
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This part of video game sound establishes the environment the player is in. |
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This part of video game sound is typically event-based, triggered by player decisions. |
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This part of video game sound conveys information to the player, and help deliver the storyline. |
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The __________ is in charge of determining how many points are gained or lost depending on action in the game, and makes the game fair to the player. |
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The ____________ is in charge of creating the missions or levels that the player will go on to during the course of game-play. |
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This part of the game loop is the communication between the game and the operating system on the computer. Without this communication, the program will crash! |
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This part of the game loop looks at all the inputs (joystick, keyboard, mouse, etc.) compatible with the game. Any action or request from the player is picked up in this stage. |
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This part of the game loop takes the information supplied and updates object positioning due to player action. |
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This part of the game loop draws the image onto the computer screen. |
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This tool is a combination of technologies designed to allow the software developers to focus on the creation of a program without having to write hardware-specific code. |
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______________ is a set of libraries that convert generic hardware commands into specific commands for particular pieces of hardware that use the Windows OS. |
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______________ is a set of libraries that enhances a programmer’s ability to create games for the Macintosh or any computer running the Mac OS. |
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______________ is a software interface for graphics hardware, and can be used on different operating systems and platforms, for real-time 3D applications like video games, virtual-reality games, and animation software. |
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