Term
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Definition
***Apple. “Apple II.” Early Home Computing, United States. 1977*** |
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Term
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Definition
***Infocom. “Zork I: The Great Underground Empire.” Early Home Computing, United States. 1980*** |
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Term
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Definition
***Mel Croucher for Automata UK. “Can of Worms.” Early Home Computing, England. 1982*** |
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Term
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Definition
***Richard Garriott. “Ultima.” Early Home Computing, United States. 1982*** |
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Term
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Definition
***Sinclair Research. “ZX Spectrum.” Early Home Computing, England. 1982*** |
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Term
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Definition
***Nintendo. “Famicom.” 3rd Gen Home Video Games. Japan. 1983*** |
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Term
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Definition
***Froggy. “Même les Pommes de Terre ont des Yeux” (Even Potatoes Have Eyes). Early Home Computing, France. 1984*** |
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Term
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Definition
***Roberta Williams for Sierra Online. “King’s Quest.” Early Home Computing, United States 1984*** |
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Term
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Definition
***Artificial Intelligence Design. “Rogue.” Early Home Computing, United States. 1984*** |
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Term
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Definition
***Lucasfilm Games. “Rescue on Fractalus.” Early Home Computing, United States. 1984*** |
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Term
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Definition
***David Braben and Ian Bell. “Elite.” Early Home Computing, England. 1984*** |
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Term
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Definition
***Alexy Pajitnov. “Tetris.” Early Home Computing, Soviet Union. 1984*** |
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Term
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Definition
***Mel Croucher for Automata UK. “Deus Ex Machina.” Early Home Computing, England 1984*** |
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Term
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Definition
***Apple. “Macintosh” Computer. Early Home Computing, United States. 1984*** |
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Term
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Definition
***Yu Suzuki for Sega. “Hang On.” Post-Golden Age Arcade, Japan. 1985*** |
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Term
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Definition
***Shigeru Miyamoto and Takashi Tezuka. “Super Mario Bros.” 3rd Gen Home Video Games, Japan. 1985*** |
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Term
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Definition
***Shigeru Miyamoto and Takashi Tezuka. “The Hyrule Fantasy: The Legend of Zelda.” 3rd Gen Home Video Games, Japan. 1986*** |
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Term
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Definition
***Yuji Hori for Enix. “Dragon Quest (Dragon Warrior).” 3rd Gen Home Video Games, Japan. 1986*** |
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Term
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Definition
***Yoshihisa Kishimoto. “Double Dragon.” Post-Golden Age Arcade, Japan. 1987*** |
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Term
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Definition
***FTL Games. “Dungeon Master.” Home Computers, United States. 1987*** |
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Term
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Definition
***Sega. “Sega Mega Drive.” 4th Gen Home Video Games, Japan. 1988*** |
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Term
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Definition
***Jordan Mechner. “Prince of Persia.” Early Home Computing, United States. 1989*** |
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Term
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Definition
***Mattel. “Power Glove.” 3rd Gen Home Video Games, United States. 1989*** |
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Term
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Definition
***Will Wright for Maxis. “Sim City.” Home Computing, United States. 1989*** |
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Term
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Definition
***Voyager Company. “Beethoven's Ninth Symphony CD Companion.” Hypermedia. United States. 1989*** |
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Term
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Definition
***American Laser Games, Inc. “Mad Dog McCree.” Post-Golden Age Arcade, United States. 1990*** |
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Term
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Definition
***Lucasfilm Games. “Loom.” Home Computers, United States. 1990*** |
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Term
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Definition
***id Software. “Commander Keen in ‘Invasion of the Vorticons.’” Home Computing, United States. 1990*** |
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Term
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Definition
***Capcom. “Street Fighter II: The World Warrior.” Post-Golden Age Arcade, Japan. 1991*** |
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Term
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Definition
***Sega. “Sonic the Hedgehog.” 4th Gen Home Video Games, Japan. 1991*** |
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Term
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Definition
***Midway. “Mortal Kombat.” Post-Golden Age Arcade, United States. 1992*** |
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Term
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Definition
***Yu Suzuki for Sega. “Virtua Racing.” Post-Golden Age Arcade. Japan. 1992*** |
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Term
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Definition
***Infogrames. “Alone in the Dark.” Home Computing, France. 1992*** |
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Term
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Definition
***Nintendo/Argonaut. “Star Fox.” 4th Gen Home Video Games, Japan. 1993*** |
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Term
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Definition
***Rand and Robyn Miller. “Myst.” Home Computing, United States. 1993*** |
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Term
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Definition
***id Software. “Doom.” Home Computing, United States. 1993*** |
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Term
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Definition
***Blizzard Entertainment. “Warcraft: Orcs and Humans.” Home Computing, United States. 1994*** |
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Term
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Definition
***Rare. “Donkey Kong Country.” 4th Gen Home Video Games, England. 1994*** |
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Term
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Definition
***Gunpei Yokoi for Nintendo. “Virtual Boy.” 5th Gen Home Video Games, Japan. 1995*** |
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Term
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Definition
***Shigeru Miyamoto for Nintendo. “Super Mario 64.” 5th Gen Home Video Games, Japan 1996*** |
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Term
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Definition
***Valve Corpora4on. “Half-Life.” Home Compu4ng, United States. 1998*** |
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Term
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Definition
***Rockstar Games. “Grand Theft Auto III.” 6th Gen Home Video Games, Scotland. 2001*** |
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Term
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Definition
***Pop Cap Games. “Bejeweled.” Casual Games, United States. 2000*** |
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Term
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Definition
***Tom Fulp and Dan Paladin. “Alien Homonid.” Independent Games, United States. 2002*** |
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Term
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Definition
***Daisuke Amaya. “Cave Story.” Independent Games, Japan. 2004*** |
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Term
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Definition
***Jason Rohrer. “Passage.” Independent Games, United States. 2007*** |
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Term
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Definition
***thatgamecompany. “flOw.” Independent Games, United States. 2007*** |
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Term
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Definition
***Jonathan Blow. “Braid.” Independent Games, United States. 2008*** |
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Term
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Definition
***Amanita Design. “Machinarium.” Independent Games, Czech Republic. 2009*** |
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Term
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Definition
***Markus Persson aka “Notch.” “Minecraft.” Independent Games, Sweden. 2011*** |
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Term
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Definition
***thatgamecompany. “Journey.” Independent Games, United States. 2012*** |
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Term
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Definition
***The Chinese Room. “Dear Esther.” Independent Games, England. 2012*** |
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