Term
|
Definition
Finishing off the last person on the enemy team. |
|
|
Term
|
Definition
How much physical damage you deal with each attack. |
|
|
Term
|
Definition
This term is used to describe who, and how NPCs choose their targets.
If you are being targetted by an NPC (tower, creep, boss) you have agro. There are various ways to break agro, such as moving into brush or getting out of the range of a tower. |
|
|
Term
AI, Artificial Intelligence |
|
Definition
The logic that computer-controlled opponents will follow during a match. |
|
|
Term
|
Definition
An ability that affects an area instead of a single target.
This means anything standing within a certain distance of where the attack lands will be affected. |
|
|
Term
|
Definition
A stat that increases the power of your abilities.
(for mages and other magic-users) |
|
|
Term
|
Definition
The rate at which Ability Power boosts a champion's abilities.
A 1.0 or 100% ratio means every 1 point of AP increases the power of an ability by 1. |
|
|
Term
|
Definition
Decreases physical damage (AD) received. |
|
|
Term
|
Definition
Decreases the amount of physical damage your opponent's armor will absorb. |
|
|
Term
|
Definition
The time in between each of your attacks. DPS = Attack Damage / Attack Speed. |
|
|
Term
|
Definition
Short form that means different things depending on timing and context such as recall, come back, back up, be careful. |
|
|
Term
|
Definition
When one or more champions attack a tower without any minions to take the tower damage. |
|
|
Term
|
Definition
Placing yourself in an open location, seemingly easy to kill, but you're just baiting them to your ganking party waiting in the brush. |
|
|
Term
|
Definition
Used at the end of a match to express dissatisfaction with the results, usually because of people who have disconnected or left during the game. |
|
|
Term
|
Definition
An AI, computer-controlled character. More specifically, a character that is normally controlled by a human but is currently being controlled by a computer instead. Computer controlled champions are called bots, but creeps and towers are generally not called bots. A bot may also refer to a third-party program that takes control of the game to play for you, such as to cheat or gather experience and points while you are away from the computer. This breaks the terms of use for any online game and will often lead to a permanent account ban. It is also strongly frowned upon by any game's community. |
|
|
Term
|
Definition
|
|
Term
|
Definition
Brush is the tall grass scattered around the map that you can hide in. Players can use brush to break agro, escape, ambush, confuse, etc. |
|
|
Term
|
Definition
A buff is a beneficial spell cast on yourself or a teammate that protects or enhances stats or abilities. It also may refer to the longer-lasting ones given to those who defeat certain jungle monsters.
This may also refer to the opposite of nerfed - when the developers change something in the game to make it stronger for the sake of balance, it was buffed. |
|
|
Term
|
Definition
Means you have to be careful, they might be coming for you. |
|
|
Term
|
Definition
A champion that starts off weak but becomes very strong late game. These champions often need lane partners to help them get champion kills or farm in the early game.
It is advantageous to do so because carries are scaled in a way that their growth spikes higher than other champs when given that extra push. |
|
|
Term
|
Definition
ny ability or action that can control an opponent, such as preventing them from moving or casting spells. Fear, Silence, Taunt, Stun, Slow, etc... |
|
|
Term
|
Definition
Reduces the cooldown of abilities, or the amount of time you must wait before an ability can be used again after you activated it. |
|
|
Term
|
Definition
The character you are controlling. |
|
|
Term
CrC, Critical Strike Chance |
|
Definition
The percentage chance that your attack will be a critical strike. |
|
|
Term
CrD, Critical Strike Damage |
|
Definition
The percentage of extra damage that your critical strikes will cause. |
|
|
Term
|
Definition
The squads of weak NPCs that constantly spawn and fight in the lanes. |
|
|
Term
|
Definition
Stands for "Creep Score", this is a common term used to refer to how many minions each player has killed.
Fighter-class champions thrive off of these more than any other, and need them to survive. |
|
|
Term
|
Definition
Someone who disconnects from the game while it is still in progress. |
|
|
Term
|
Definition
Killing your own creeps just before the enemy player, denying them their gold. |
|
|
Term
|
Definition
Running past an enemy tower in order to chase down an enemy champion, risking your own death. |
|
|
Term
|
Definition
A term used to describe a spell that deals damage over the span of several seconds instead of instantly.
An example is Malefic Visions. |
|
|
Term
|
Definition
A DPS champion is generally a term for a character that can do a lot of damage in a short period, whose gear and build is focused on dealing damage rather than support or defense. |
|
|
Term
|
Definition
A rating system named after Arpad ELO that determines how good you are relative to all the other registered players. |
|
|
Term
|
Definition
Sticking your face into some brush to check if anyone is hiding. Warning: may result in loss of face. |
|
|
Term
|
Definition
Killing minions repeatedly for money. |
|
|
Term
|
Definition
Someone that has a high amount of minion kills giving them a lot of money to buy powerful gear with. |
|
|
Term
|
Definition
Someone that has a high number of kills giving them a lot of money to buy powerful gear with. |
|
|
Term
|
Definition
Someone that is dying over and over to enemy players, feeding them free money.
This is often an accusation, such as when a player wants to throw the match but his teammates do not, he may start feeding the opposing team.
It may also be an insult, basically saying that the player has no skill and so keeps getting killed. |
|
|
Term
|
Definition
Gang kill or surprising an enemy for a kill.
Often done to enemy champions that are becoming too fed to be taken on alone. |
|
|
Term
|
Definition
Said near the end or after a match in good sportsmanship.
If said while a match is still going, it may mean the player sees no way they can win and is admitting defeat. |
|
|
Term
|
Definition
Using abilities and strategies that annoy and pester the enemy, slowly taking away their health and/or leading them to make poor strategic decisions.
Taking pot shots from range repeatedly, for example. |
|
|
Term
HP, Hit Points, Health Points |
|
Definition
Your health. When your HP reaches 0, you die. |
|
|
Term
|
Definition
The amount of HP you regenerate over 5 seconds |
|
|
Term
|
Definition
|
|
Term
|
Definition
Used in reference to starting a fight or team fight.
Who should attack first, or how. A champion, ability or strategy that is effective to open a team fight with, such as area crowd control abilities or tank built champions. |
|
|
Term
|
Definition
When you trick an enemy that's chasing you, such as using cover of bushes to make them go the wrong way and lose you. |
|
|
Term
|
Definition
Killing boss NPCs in the forest/jungle area. |
|
|
Term
|
Definition
Dealing damage while keeping the pursuing enemy safely at range. |
|
|
Term
|
Definition
Maps are designed with corridors or lanes where the creeps and towers are. |
|
|
Term
|
Definition
Fighting in a lane, often used to indicate who you are laning with, or if you are solo laning. |
|
|
Term
|
Definition
To get the last hit on an enemy, getting the reward for yourself.
Usually applied to minions. |
|
|
Term
|
Definition
To hit a neutral monster before your jungler does when it spawns at the beginning of the game so it aggros onto you and chases you, letting your jungler get in several free hits. |
|
|
Term
|
Definition
Someone who leaves the game while it is still in progress. |
|
|
Term
|
Definition
What is currently "popular" in the game, what you are most likely to come up against in a typical game. |
|
|
Term
MIA, Missing in Action, Miss |
|
Definition
When an enemy champion is not visible on the map, often a warning of incoming gank.
TM/MM/BM may be used to indicate where an enemy player is missing, or where they may be expected to turn up (top/middle/bottom). |
|
|
Term
|
Definition
The middle lane on a map with 3 lanes. |
|
|
Term
|
Definition
Multiplayer Online Battle Area, a term used to describe games of the same genre as League of Legends, coined by Riot Games. |
|
|
Term
|
Definition
The blue bar below your health bar that most champions use as a resource to cast spells.
Not all champions have/use mana. |
|
|
Term
|
Definition
The amount of mana you regenerate over 5 seconds. |
|
|
Term
MPen, MrP, Magic Pene, Magic Penetration, |
|
Definition
How much of the enemy target's magic resistance your spells ignore. |
|
|
Term
|
Definition
Reduces the amount of magic damage you take. |
|
|
Term
|
Definition
How quickly your champion moves. |
|
|
Term
|
Definition
When the developers change something in the game to make it weaker for the sake of balance, it was nerfed. |
|
|
Term
NMST, Nerf Master Suck Town |
|
Definition
A teasing nickname that originated in the LoL forums for Morello, one of the champion designers and balancers. |
|
|
Term
|
Definition
Usually the offtank is someone that acts as a backup tank in case the regular tank isn't around or gets killed.
May also be referred to as "offensive tank", as in someone that can tank relatively well but still do a lot of damage. |
|
|
Term
|
Definition
You are no longer able to cast spells and are defenseless or unable to assist. |
|
|
Term
|
Definition
Usually in reference to something that the player feels is unbalanced and needs to be fixed.
A champion or item that they feel is too strong in relation to others. |
|
|
Term
|
Definition
Clicking the minimap to "ping" a location in order to get your teammates attention on that spot. Depending on the location and circumstances it could mean a MIA, incoming gank, tower about to fall, team fight breaking out, etc... |
|
|
Term
|
Definition
Fighting in a lane with the intention of taking out enemy creeps and towers, to advance your attack. |
|
|
Term
|
Definition
Whining like a baby.
The Qs look like eyes with tears coming out in most fonts.
The term originated from the original DotA where pressing the "Q" key twice would cause a user to leave the game they were in. |
|
|
Term
|
Definition
An abbreviation for "returned", meaning that someone who was recently called missing has returned to their lane. |
|
|
Term
|
Definition
River that cuts across the map. "Watch out for River, might be a ganking party there". |
|
|
Term
|
Definition
How a spell gets more damage based on your items - for example, "Disintegrate" scales with Ability Power because it gets stronger the more AP you get. |
|
|
Term
|
Definition
Usually refers to runes, this means that it gets better as your champion gets to a higher level. |
|
|
Term
|
Definition
An attack that you have to aim. |
|
|
Term
|
Definition
"Switching Sides", a common substitute for "MIA". |
|
|
Term
|
Definition
A champion built to absorb high amounts of damage.
Tanks are the ones that should initiate team fights or pull aggro on boss NPCs. |
|
|
Term
|
Definition
Means exactly what it says.
Late in the match teams will often travel in a pack and when they inevitably clash this is a team fight. |
|
|
Term
|
Definition
|
|
Term
|
Definition
Teleport is a Summoner Spell that allows you to travel to any friendly unit on the map. |
|
|
Term
|
Definition
Twisted Treeline, the 3v3 map. |
|
|
Term
|
Definition
Usually in reference to something that the player feels is unbalanced and needs to be fixed. A champion or item that they feel is too weak in relation to others. |
|
|
Term
|
Definition
|
|
Term
|
Definition
Zones are areas of control, generally around players, NPCs and towers.
Zones are affected by positioning, terrain, abilities, attack range and other game mechanics.
Zoning is taking advantage of your knowledge and understanding of these zones to control the fight and harass/push/starve effectively while staying alive and safe. |
|
|