Term
ARRANGE TILES BY SECTION SUITS AND NUMBERS UP THE SCALE |
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Definition
CARD HAS 9+ SECTIONS MOST FREQUENT SECTIONS 2468 (EVEN) CONSECUTIVE RUN 13579 (ODD) 369 |
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Term
LOOK FOR LONGEST AND STRONGEST SECTION |
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Definition
5 TO 6 TILES IN SECTION IS REASONABLE START PRIOR TO CHARLESTON INCLUDE FLOWERS & JOKERS |
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Term
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Definition
MULTIPLES PAIRS, THREE, FOUR INCLUDING FLOWERS INCLUDING JOKERS |
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Term
THINK SECTION NOT SPECIFIC HAND |
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Definition
LOOK AT SECTIONS THAT CAN USE POWER TILES |
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Term
POWER TILES CONSIDER MULTIPLE SECTIONS |
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Definition
EXAMPLE PAIR OF TWO'S FITS WITHIN 2 SECTIONS EVEN SECTION CONSECUTIVE RUN SECTION |
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Term
LOOK FOR "RELATIVES" OF POWER TILES |
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Definition
TILES THAT ARE WITHIN SAME SECTION AS POWER TILES POWER |
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Term
POWER TILES MUST MATCH HANDS WITHIN CARD |
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Definition
POWER TILES ARE USELESS UNLESS THEY MATCH HAND ON THE CARD EXAMPLE 2 UNCONNECTABLE PAIRS |
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Term
LOOK FOR SECTIONS THAT FULLY UTILIZE ALL POWER TILES |
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Definition
STRONGEST SECTION STRONGEST HAND FULLY UTILIZES ALL POWER TILES |
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Term
LOOK FOR HANDS WITH NO GAPS |
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Definition
ALREADY HAS TILES TO SERVE AS FOUNDATION FOR HAND |
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Term
PREFER HANDS WITH FEWEST PAIRS REQUIREMENT |
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Definition
PAIRS HAVE GAMING RESTRICTIONS |
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Term
ODD SECTION (13579) SPLITS INTO 2 GROUPS |
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Definition
LOW NUMBERS (1,3,5) HIGH NUMBERS (5,7,9) |
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Term
KEEP DISPARATE PAIRS THAT DO NOT FIT TOGETHER UP UNTIL AFTER CHARLESTON |
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Definition
KEEP THEM AS POTENTIAL PIVOT POINT AS MORE TILES ARE EXPOSED |
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Term
WITHOUT ANY POWER TILES JUST FOCUS ON SECTIONS (PRIOR TO CHARLESTON) |
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Definition
JUST SELECT SECTIONS WAIT FOR CHARLESTON TO PROVIDE PAIRS |
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Term
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Definition
1 - CONNECT DISPARATE PAIRS 2 - STRENGTHEN HAND 3 - CREATE HAND |
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Term
SPEED TIP AS YOU RACK TILES AND FIND A PAIR |
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Definition
IMMEDIATELY SEARCH FOR SECTIONS THAT CAN USE THE PAIR LOOK FOR RELATED TILES |
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Term
CHARLESTON NEVER PASS A PAIR |
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Definition
DON'T HELP YOUR OPPONENTS BY GIVING THEM POWER TILES |
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Term
CHARLESTON NEVER PASS FLOWERS |
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Definition
FLOWERS ARE CONTAINED WITHIN MANY HANDS YOU WILL LIKELY NEED THEM |
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Term
CHARLESTON NEVER PASS SAME SUIT TILES |
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Definition
SAME SUITS CAN SET UP HANDS |
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Term
CHARLESTON ALWAYS PASS DISPARATE TILES |
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Definition
TILES THAT CANNOT BE COMBINED INTO ANYTHING |
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Term
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Definition
FIND PAIRS FIND RELATED TILES REFINE HAND SELECTION |
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Term
DIFFERENTIATE HIGH AND LOW NUMBERS WITHIN ODD SECTION AND SEQUENCE SECTION |
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Definition
NATURAL TEMPTATION TO COLLECT ALL NUMBERS INSTEAD OF RIGHT SIDE |
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Term
WHEN 2 HANDS ARE ABOUT EQUAL |
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Definition
LEAN TOWARD HAND WITH FEWEST PAIRS |
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Term
GIVE PREFERENCE TO HANDS THAT ARE UNCONCEALED |
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Definition
EASIER TO COLLECT NEEDED TILES WHEN UNCONCEALED |
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Term
PREFER HANDS THAT ALREADY HAVE CRITICAL PAIRS AND NO GAPS |
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Definition
AVOID PAIRS UNLESS YOU ALREADY HAVE THEM |
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Term
AVOID HOLDING ONTO "MAYBE" TILES |
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Definition
TILES THAT ARE UNRELATED TO WHAT YOU ARE WORKING ON |
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Term
STICK TO HAND ONCE YOU HAVE 6 TO 7 TILES |
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Definition
STICK TO THE GAME PLAN REGARDLESS OF IMMEDIATE PROGRESS |
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Term
DO NOT PASS FLOWERS UNLESS ABSOLUTELY NECESSARY |
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Definition
BAD STRATEGY GENERAL RULE |
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Term
COLLECT ONLY TILES THAT DIRECTLY SUPPORT YOUR CHOSEN HAND |
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Definition
ONLY EXCEPTION TEMPORARILY SAVE CLOSELY RELATED TILES TO YOUR CHOSEN HAND |
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Term
EXTRANEOUS PAIRS HAVE NO POWER |
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Definition
PAIRS ARE ONLY VALUABLE WHEN THEY SUPPORT YOUR HAND CHOIDE |
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Term
EXERCISE #1 RANDOMLY SELECT 13 TILES |
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Definition
MATCH TO SECTIONS CONSIDER POTENTIAL HANDS |
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Term
EXERCISE #2 MIMIC CHARLESTON REMOVE 3 TILES FROM HAND REPLACE WITH 3 RANDOM TILES |
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Definition
DO THIS 6 TIMES TO DUPLICATE CHARLESTON MAKE APPROPRIATE SECTION AND HAND DECISIONS |
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Term
STRATEGIES CHANGE AS GAME PROGRESSES |
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Definition
STRATEGY AT BEGINNING OF GAME MAY NOT BE SAME AS WITH END OF GAME |
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Term
STRATEGY CHANGES DISCARDING |
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Definition
DISCARDING IN BEGINNING IS NOT AS IMPORTANT AS DISCARDING LATER |
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Term
AVOID EARLY EXPOSURES RACKING HAND TILES |
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Definition
BAD PRACTICE IMPROVES OPPONENT DEFENSIVE STRATEGIES |
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Term
ULTIMATELY 2 TYPES OF STRATEGY WIN AND WIN BLOCKAGE |
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Definition
YOU CAN'T WIN EVERY GAME SECONDARY GOAL BLOCK OPPONENTS FROM WINNING |
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Term
ALWAYS AVOID LEAVING SPACES IN PRIVATE RACK |
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Definition
SEPARATING PAIRS ETC GIVES OPPONENTS INFO ON HOW CLOSE YOU ARE TO GOING OUT |
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Term
ALWAYS RACK IMMEDIATELY UPON PICKING TILE FROM WALL |
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Definition
REMOVES OPPONENT ABILITY TO CALL FOR TILE |
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Term
CALL FOR DISCARDED TILE IMMEDIATELY PRIOR TO OPPONENT PICKING TILE FROM WALL AND RACKING |
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Definition
ONCE TILE PICKED UP FROM WALL IS RACKED DESIRED DISCARDS CAN NOT BE CLAIMED |
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Term
SAY WAIT OR HOLD OR STOP TO CONSIDER IF YOU WANT DISCARDED TILE |
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Definition
DISABLES OPPONENT ABILITY TO RACK TILE FROM WALL TO BLOCK DISCARD PICKUP DOES NOT MANDATE PICKUP JUST RESERVES RIGHT |
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Term
KEEP TRACK OF DISCARDS TO KNOW WHAT IS SAFE TO DISCARD |
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Definition
NOT PERFECT BUT HELPS TO AVOID DISCARDING TILE THAT HELPS OPPONENT |
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Term
AVOID DISCARD DISCOURAGEMENT WHEN TILES YOU WANT HAVE BEEN DISCARDED |
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Definition
THERE ARE 4 OF EACH TILES 8 FLOWERS 8 JOKERS |
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Term
2 DUPLICATE TILES DISCARD ONE IF NOT CALLED DISCARD OTHER ASAP |
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Definition
SAFE AND UNSAFE DISCARDS CHANGE OVER TIME |
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Term
IF UN-NEEDED DISCARD FLOWERS EARLY |
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Definition
EARLY DISCARDS OF FLOWERS ARE SAFER THAN LATER |
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Term
HOT TILES CAN BE DANGEROUS ESPECIALLY LATE IN GAME |
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Definition
HOT TILE HAS NOT DISCARD HISTORY MIGHT BE GAME CHANGER |
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Term
DISCARD JOKER WHEN IT IS NO LONGER USEFUL |
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Definition
JOKER WITH NO VALUE TO YOUR HAND CAN BE DISCARDED SAFE DISCARD |
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Term
WIN OR DEFEND AT END OF GAME |
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Definition
BEST TO PLAY DEFENSIVE AND BREAK UP HAND BY DISCARDING JOKER |
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Term
JOKER DISCARD IS SIGNAL MAH JONGG IS NEAR |
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Definition
PLAY DEFENSIVELY TO TO BLOCK OPPONENT FROM WINNING |
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Term
GENERAL RULE EXCHANGE JOKER WITH MISSING TILE |
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Definition
WHEN POSSIBLE USUALLY GOOD STRATEGY SOME EXCEPTIONS |
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Term
EXPOSE ONLY WHEN YOU MUST |
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Definition
EXPOSING IMPROVES DEFENSIVE PLAY OF OPPONENTS |
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Term
CHANGING HAND AVOID TOO EARLY AVOID TOO LATE |
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Definition
EARLY PRIOR TO HALF OVER (WALL + PARTIAL) LATE SECOND WALL DONE |
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Term
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Definition
HALF OVER - NO IMPROVEMENT NEEDED TILES ARE EXPOSED ALL NEEDED TILES ARE DISCARDED |
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Term
DECIDING BETWEEN HANDS KEY DECISIONS |
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Definition
PICK UP CRUCIAL PAIR AVOID CONCEALED HAND EXPOSURE CONTAINS MISSING TILES MINIMAL PAIR REQUIREMENTS |
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