Term
How does a hardware sprite locate its rotational data? |
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Term
How do you enable hardware sprites for drawing to the screen? |
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Term
Which statement is true about alpha blending for sprites? |
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Definition
If your blend number is less than 16 it creates a brightening effect
If your blend number is greater than 16 it creates a darkening effect
If it is 16 it is perfect blend |
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Term
For an animated sprite, you can load each of its frames once and simply change is tile index value to animate it. |
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Term
What is the maximum number of unique tiles you can index with a text (non-rotational) background tile map entry with 6 bits reserved for palette indexing and flipping? |
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Term
Which hardware register should be set to tell the hardware if the sprite tiles have a 1D or 2D arrangement? |
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