Term
TROOP LEADING PROCEDURES (FM 3-21.10) |
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Definition
"The planning steps in the TLP reflect, but do not duplicate, those in the military decision-making process (MDMP, FM 5-0)."
1. Receive the Mission 2. Issue the Warning Order 3. Make a Tentative Plan 4. Initiate Movement 5. Reconnoiter 6. Complete the Plan 7. Issue OPORD 8. Supervise |
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Term
STEPS OF INFORMATION PREPARATION OF THE BATTLEFIELD (IPB) (FM 2-01.1) |
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Definition
1. Define the Operational Environment 2. Describe the Environmental Effects on the Operation 3. Evaluate the Threat 4. Determine the Threat COAs |
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Term
MOVEMENT FORMATIONS (FM 3-90.1) |
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Definition
"The platoon leader uses formations for several purposes: to relate one vehicle or squad to another on the ground, to position firepower to support the direct-fire plan, to establish responsibilities for sector security among vehicles or squads, or to aid in the execution of battle drills and directed COAs."
DISMOUNTED: 1. Platoon Column 2. Platoon Line, Squads on Line 3. Platoon Line, Squad in Column 4. Platoon Vee 5. Platoon Wedge 6. Platoon File MOUNTED: 1. Column 2. Wedge 3. Line 4. Echelon 5. Coil 6. Herringbone |
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Term
MOVEMENT TECHNIQUES (FM 3-90.1) |
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Definition
"Movement techniques are not fixed formations. They refer to the distances between soldiers, teams, and squads that vary based on mission, enemy, terrain, visibility, and other factors affecting control." (Same for both Mounted and Dismounted)
1. Traveling 2. Traveling Overwatch 3. Bounding Overwatch |
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Term
PRINCIPLES OF WAR (FM 3-0) |
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Definition
"The nine principles of war represent the most important nonphysical factors that affect the conduct of operations at the strategic, operational, and tactical levels."
(MOOSE MUSS) 1. Mass 2. Offensive 3. Objective 4. Security 5. Economy of Force 6. Maneuver 7. Unity of Command 8. Simplicity 9. Surpise |
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Term
CHARACTERISTICS OF DEFENSIVE OPERATIONS (FM 3-0) |
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Definition
"Combat operations conducted to defeat an enemy attack, gain time, economize forces, and develop conditions favorable for offensive or stability operations."
Successful Defensive Operations share the following characteristics: 1. preparation 2. security 3. disruption 4. massed effects 5. flexibility **successful defenses are aggressive |
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Term
CHARACTERISTICS OF OFFENSIVE OPERATIONS (FM 3-0) |
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Definition
"Combat operations conducted to defeat and destroy enemy forces and seize terrain, resources, and population centers. They impose the commander’s will on the enemy."
1. Surprise 2. Concentration 3. Audacity 4. Tempo |
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Term
FORMS OF MANEUVER (FM 3-90) |
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Definition
1. Envelopment 2. Turning movement 3. Frontal attack 4. Penetration 5. Infiltration |
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Term
TENETS OF BREACHING OPERATIONS (FM 3-21.10) |
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Definition
"Breaching operations are conducted when the company cannot bypass the obstacles with maneuver."
1. Intelligence 2. Fundamentals 3. Organization 4. Mass 5. Synchronization |
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Term
FUNDAMENTALS OF BREACHING (FM 3-21.10) |
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Definition
1. Suppress 2. Obscure 3. Secure 4. Reduce 5. Assault
(SOSRA) "...are the five breaching fundamentals that ensure success when breaching against a defending enemy." |
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Term
ELEMENTS OF COMBAT POWER (FM 3-0) |
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Definition
"Combat power is the total means of destructive, constructive, and information capabilities that a military unit or formation can apply at a given time. Army forces generate combat power by converting potential into effective action." 1. leadership 2. information 3. maneuver 4. firepower 5. protection |
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Term
THE LEVELS OF WAR (FM 3-0) |
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Definition
"The levels of war define and clarify the relationship between strategy and tactical actions."
1. STRATEGIC a. National Policy b. Theater Strategy
2. OPERATIONAL a. Campaigns b. Major Operations
3. TACTICAL a. Battles b. Engagements c. Small Unit and Crew Actions |
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Term
THE WARFIGHTING FUNCTIONS (FM 3-21.10) |
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Definition
"Commanders visualize, describe, direct, and lead operations and training in terms of the warfighting functions. Decisive, shaping, and sustaining operations combine all the warfighting functions. No function is exclusively decisive, shaping, or sustaining."
"The elements of Combat Power are the Warfighting Functions tied together by Leadership."
1. Intelligence 2. Movement & Maneuver 3. Command and Control 4. Fire Support 5. Sustainment 6. Protection |
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Term
ASPECTS OF TERRAIN/OAKOC (FM 34-130/FM 3-21.10) |
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Definition
1. observation and fields of fire 2. avenues of approach 3. key terrain 4. obstacles 5. cover and concealment |
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Term
5 PARAGRAPHS OF THE OPORD (FM 5-0) |
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Definition
1. SITUATION 2. MISSION 3. EXECUTION 4. SUSTAINMENT 5. COMMAND AND SIGNAL |
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Term
DIRECT FIRE CONTROL MEASURES (FM 3-21.10) |
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Definition
"Fire control measures are the means by which the Infantry company commander or his subordinate leaders control direct fires. Application of these concepts, procedures, and techniques helps the unit acquire the enemy, focus fires on him, distribute the effects of the fires, and prevent fratricide."
TERRAIN BASED: Target reference point Engagement area Sector of fire Direction of fire Terrain-based quadrant Friendly based quadrant Maximum engagement line Restrictive fire line Final protective line
THREAT BASED: Fire patterns Target array Engagement priorities Weapons ready posture Engagement criteria Weapons control status Rules of engagement Weapons safety posture Engagement techniques |
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Term
WEAPONS CONTROL STATUS (FM 3-21.10) |
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Definition
"The three levels of weapons control status (WCS) outline the conditions, based on target identification criteria, under which friendly elements may engage. The commander sets and adjusts the weapons control status based on friendly and enemy disposition."
1. WEAPONS HOLD (Engage only if engaged or ordered to engage)
2. WEAPONS TIGHT (Engage only targets positively identified as enemy)
3. WEAPONS FREE (Engage any targets not positively identified as friendly) |
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Term
COMMANDER'S CRITICAL INFORMATION REQUIREMENTS (CCIR) (FM 3-21.10) |
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Definition
"The CCIR identify and filter information needed by leaders to support their vision and to make critical decisions, especially to determine or validate COAs. CCIR help commanders determine what is relevant to mission accomplishment. In one technique, they write the desired question, the quantified answer, and the reaction (critical decision to make). CCIR also help focus the efforts of subordinates and aid in the allocation of resources. Commanders should limit their CCIR to essential information." |
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Term
MISSION VARIABLES (FM 3-21.10) |
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Definition
1. Mission 2. Enemy 3. Terrain & Weather 4. Troops & Support 5. Time Available 6. Civil Considerations |
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Term
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Definition
A tactical mission task that involves preventing a unit, facility, or geographical location from being damaged or destroyed as a result of enemy action. (FM 3-90) |
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Term
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Definition
A tactical mission task that requires the commander to remove all enemy forces and eliminate organized resistance in an assigned area. (FM 3-90)
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Term
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Definition
1. A tactical mission task that physically renders an enemy force combat-ineffective until it is reconstituted. 2. To damage a combat system so badly that it cannot perform any function or be restored to a usable condition without being entirely rebuilt. (FM 3-90) |
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Term
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Definition
1. As applies to military operations, to render ineffective or unusable.
2. To render enemy personnel or material incapable of interfering with a particular operation. See FM 3-90. |
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Term
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Definition
To stop, hold, or surround the forces of the enemy or to cause the enemy to center activity on a given front and to prevent the withdrawal of any part of the enemy’s force for use elsewhere. See also block; fix; suppress. See FM 3-90. |
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Term
FINAL PROTECTIVE FIRES (FPF) |
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Definition
An immediately available prearranged barrier of fire designed to impede enemy movement across defensive lines or areas. Also called FPF. See also battle position; final protective line. See FM 3-90. |
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Term
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Definition
A geographic place, specific key event, critical system or function that allows commanders to gain a marked advantage over an enemy and greatly influence the outcome of an attack. See also centers of gravity. See FM 3-0. |
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Term
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Definition
1. Block 2. Fix 3. Turn 4. Disrupt |
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Term
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Definition
A tactical mission task that results in temporary degradation of the performance of a force or weapons system below the level needed to accomplish the mission. (FM 3-90) |
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Term
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Definition
A form of attack by fire or other destructive means from concealed positions on a moving or temporarily halted enemy. (FM 3-0) |
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Term
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Definition
A form of retrograde in which a force under pressure trades space for time by slowing the enemy’s momentum and inflicting maximum damage on the enemy without, in principle, becoming decisively engaged. (FM 3-90) |
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Term
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Definition
A tactical mission task in which a commander integrates direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt his timetable, or cause his forces to commit prematurely or attack in piecemeal fashion. (FM 3-90) |
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Term
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Definition
An engineer obstacle effect that focuses fire planning and obstacle effort to slow an attacker’s movement within a specified area, normally an engagement area. See also block; contain; disrupt; support by fire; turn; way point. (FM 3-90) |
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Term
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Definition
In land warfare, a line designated to coordinate the departure of attack elements. |
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Term
COMMANDER'S CRITICAL INFORMATION REQUIREMENTS (CCIR) |
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Definition
A comprehensive list of information requirements identified by the commander as being critical in facilitating timely information management and the decisionmaking process that affect successful mission accomplishment. The two key subcomponents are critical friendly force information and priority intelligence requirements. (Army) – Elements of information required by commanders that directly affect decision-making and dictate the successful execution of military operations. (FM 3-0) |
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Term
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Definition
A tactical mission task in which a commander uses direct fires, supported by indirect fires, to engage an enemy without closing with him to destroy, suppress, fix, or deceive him. See also frontal attack; support by fire. (FM 3-90)
[image]
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Term
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Definition
A tactical mission task in which a maneuver force moves to a position where it can engage the enemy by direct fire in support of another maneuvering force. See also attack by fire; overwatch. (FM 3-90)
[image] |
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Term
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Definition
A tactical mission task that involves a force moving into an area so that it can control the entire area. Both the force’s movement to and occupation of the area occur without enemy opposition. (FM 3-90) |
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Term
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Definition
A tactical mission task that requires a unit to seal off—both physically and psychologically—an enemy from his sources of support, deny an enemy freedom of movement, and prevent an enemy unit from having contact with other enemy forces. See also encirclement. (FM 3-90) |
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Term
RESTRICTIVE FIRE LINE (RFL) |
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Definition
A line established between converging friendly surface forces that prohibits fires or their effects across that line. |
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Term
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Definition
A predetermined point on the surface of the Earth used as a means of controlling movement, a registration target for fire adjustment, or reference for location. |
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Term
PRIORITY INTELLIGENCE REQUIREMENT (PIR) |
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Definition
Those intelligence requirements for which a commander has an anticipated and stated priority in his task of planning and decision-making. See FM 3-0. |
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Term
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Definition
5.56 Combat Load: 210 Rate: 12-15, 700-800 Effective: 580 Planning: 400 Moving: 200 Maximum: 3600 |
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Term
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Definition
40 mm Auto Rate: 60, 40, 375 Area: 2212 Point: 1500 |
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Term
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Definition
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Term
120mm Mortar Characteristics |
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Definition
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Term
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Definition
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Term
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Definition
40mm Combat Load: 30 Area: 350 Area, Planning: 350 Point: 150 Point, Planning: 150 Maximum: 400 Combat Minimum: 31 |
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Term
M21 Rifle Characteristics |
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Definition
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Term
M1A1 Abrams Characteristics |
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Definition
M256 120mm main gun M2 .50 cal CMDR's wpn M240C, 7.62 mm coax M240 loader's weapon
Road: 67 kph / 42 mph X-Cty: 40 kph / 25 mph
Range: 440 km / 275 mph |
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Term
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Definition
5.56 Combat Load: 600 Effective: 800 Planning: 600 Moving: N/A Maximum: 3600 Rate: 200, 85, 600 |
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Term
Barret .50cal Characteristics |
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Definition
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Term
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Definition
Combat Load: 600 Effective: 1100 Planning: 1100 Grazing: 600 Maximum: 3725 |
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Term
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Definition
84 mm Arming Range: 30 Min Safe Range: 30 Stationary: 300 Moving: 300 Max Range: 2100 Backblast: 60 m |
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Term
M2 Bradley Characteristics |
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Definition
M242, 25 mm auto gun - 300/600 M240C, 7.62 mm coax - 800/3600 TOW2B, ATGM - 2/5
Max: 65-73 kph / 40-45mph Avg X-Ctry: 40-45 kph / 25-28 mph
Est. 1: 475 km / 295 mi Est. 2: 400 km / 250 mi |
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Term
81mm Mortar Characteristics |
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Definition
min / max: 70 / 4600 - HE min / max: 73 / 4725 - HE min / max: 73 / 4775 - WP min / max: 100 / 2950 - Illum
12 rounds per minute for 2 minutes, then 5 rounds per minute, sustained |
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Term
Stryker IFV Characteristics |
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Definition
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Term
M2 .50cal Characteristics |
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Definition
Area: 1830 Area, Planning: 1830 Point: 1200 Point, Planning: 1200 Maximum: 6767 Rate: 40/500 |
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Term
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Definition
127 mm 2 rds per CLU 6 x CLU/CO 18 x CLU/BN
Min Range: 65 Max Range: 2500 |
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Term
60mm Mortar Characteristics |
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Definition
min / max: 70 / 3500 - HE min / max: 70 /3500 - WP min / max: 200 / 3200 - Illum min / max: 33 / 1625 - WP min / max: 725 / 950 - Illum min / max: 45 / 1925 - HE
30 rounds per minute for 4 minutes, then 20 rpm. Sustained |
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Term
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Definition
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Term
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Definition
7.62 mm Effective: 300 Tracer: 800 Max: 2500 Rate: 100/40/600 Combat Load: 120 |
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Term
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Definition
7.62 mm Combat Load: 1000 Effective:800 Tracer: 800 Max: 3000 Rate: 50 (practical, semi) 80 (practical, auto) 150 (auto) 650 (cyclic) |
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Term
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Definition
7.62 mm Rate: 250/650 Range: 1000/2000 (day) 300 (night) 3800/4000 (max) |
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Term
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Definition
40 mm Combat Load: 5 Crew: 2 Rate: 4-6 rds/min
300 (eff, moving) 500 (eff, stationary) |
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Term
Panzerfaus Characteristics |
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Definition
60 mm tube, 110 mm Warhead Combat Load: 5
Rate: 5 rds/min 1.3 sec to 300 m
Range: 300 (eff, moving) 500 (eff, stationary) 500mm Armor Penetration for HEAT rd |
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Term
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Definition
12.7 mm MG - 80-100rpm, 500rds 2 x 7.62 mm MG - 250rpm, 3000rds
Max: 80 kph/50mph Avg X-Ctry: INA
500 km/312.5 mi |
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Term
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Definition
12.7mm MG - 100rpm HOT-3 ATGM
Max: 95 kph/ 60mph Avg X-Ctry: INA
Range: 750km/469 mi |
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Term
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Definition
125mm smooth - 4-6rpm, 45rds 7.62mm Coax - 250rpm, 2000rds 12.7mm AA MG - 200rpm, 300rds ATGM
Max: 60 kph/ 40mph Avg X-Ctry: 35kph/20mph
Range: 500km/300 mi |
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Term
BMP 1/2/3 Characteristics |
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Definition
7.62mm Coax - 250rpm, 2000rds
Max: 65 kph/ 41mph Avg X-Ctry: INA
Range: 600 km/375 mi |
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Term
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Definition
30 mm 87 rds
Range: 50 (min) 700 (direct fire) 1200 (effective) 1730 (max IDF rng)
Rate: 60-100 (practical) 100-400 adj. (cyclic) single shot short burst (<5 rds) long burst (6-10 rds) |
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Term
IBCT Infantry Unit Symbol |
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Definition
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Term
HBCT Infantry Unit Symbol |
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Definition
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Term
SBCT Infantry Unit Symbol |
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Definition
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Term
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Definition
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Term
Scout Platoon Symbol IBCT/HBCT/SBCT |
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Definition
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Term
Airborne Infantry Platoon Symbol |
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Definition
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Term
Air Assault Infantry Platoon Symbol |
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Definition
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Term
Civil Affairs (CA) Team Symbol |
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Definition
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Term
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Definition
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Term
Military Working Dog Team Symbol |
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Definition
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Term
Special Forces Unit Symbol |
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Definition
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Term
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Definition
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