Term
|
Definition
A model in which each actor is modeled, as well as some of the factors and procedures that link actors together.
The focus is on issues such as overall troop movement, C3 functioning, etc. |
|
|
Term
Organizational Modeling importance |
|
Definition
Even if computational power were not an issue,organizational behavior is more than a simple sum of its parts. |
|
|
Term
Coherent representation is an... |
|
Definition
essential condition for simulation interoperability Without defining your requirements and finding what’s available to satisfy them, resources can be wasted. |
|
|
Term
Human and Organizational Representation: |
|
Definition
refers to the use of a computer-based model within a simulation that mimics either the action of a single human or the collective action of a team of humans. |
|
|
Term
Distributed Interactive Simulations (DIS) disadvantages... |
|
Definition
Uses full broadcast distribution Runs in real time only 55 Defined messages (all data must be defined within these 55 messages) |
|
|
Term
|
Definition
Robust, Easy to link, No single point of failure |
|
|
Term
High Level Architecture (HLA) |
|
Definition
Mandated by DoD Multiple time management schemes Selectively passes data Accommodates new and legacy simulations Supports broad user community |
|
|
Term
|
Definition
No single, monolithic simulation can satisfy the needs of all users. All uses of simulations and useful ways of combining them cannot be anticipated in advance. Future technological capabilities and a variety of operating configurations must be accommodated. |
|
|
Term
|
Definition
Need composable approach to constructing simulation federations |
|
|
Term
Resulting design principles for HLA: |
|
Definition
Federations of simulations constructed from modular components with well-defined functionality and interfaces Specific simulation functionality separated from general purpose supporting runtime infrastructure |
|
|
Term
|
Definition
|
|
Term
|
Definition
Architectural approach to Interoperability |
|
|
Term
HLA contains three elements |
|
Definition
HLA Rules, Interface Specification, Object Model Template (OMT) |
|
|
Term
The High Level Architecture comprises three elements: |
|
Definition
HLA Rules Interface Specification Object Model Template (OMT) |
|
|
Term
|
Definition
An entity (e.g., person, organization, system) in the domain being simulated that: Is of interest to more than one simulation Is handled by the Runtime Infrastructure (RTI) |
|
|
Term
|
Definition
A named datum (defined in Federation Object Model) associated with each instance of a class of objects |
|
|
Term
|
Definition
A non-persistent event generated by one federate and received by others (through RTI) |
|
|
Term
Runtime Infrastructure (RTI): |
|
Definition
Provides a set of services which are used by federates to coordinate their operations and data exchange during a runtime execution. RTI is connecting software. |
|
|
Term
|
Definition
advertisement of a simulation’s capabilities. It is a listing of all the objects, attributes and interactions in a particular simulation that can be shared. |
|
|
Term
Multi-Resolution Modeling (MRM): |
|
Definition
allows representation of the real world at more than one level of detail. |
|
|
Term
Global Command and Control System -Army (GCCS-A) |
|
Definition
Army Link to the Global C2 System Fielded at Division and Higher Used by the S3 Strategic, Theater, and Echelons Above Corps |
|
|
Term
|
Definition
Command Post of the Future Common Operating Picture (COP) – Commander’s situational awareness and decision support tool for company and above. Fielded to BN and higher Used by S3 |
|
|
Term
|
Definition
Tactical Mission Command Work Station BN and Higher S3 uses |
|
|
Term
|
Definition
DISTRIBUTED COMMON GROUND SYSTEM-ARMY Provides Commanders fully integrated enemey SA and weather. Fielded to BN and higher Used by the S2 |
|
|
Term
|
Definition
Advanced Field Artillery Tactical Data System Provides Fire Support info to the COP Fielded to BN and Higher; Battery level in fires units |
|
|
Term
|
Definition
Battle Command Sustainment Support System Manages logistics and personnel operations Fielded to BN and Higher Used by the S1/S4 |
|
|
Term
|
Definition
Air & Missile Defense Workstation Enenmy Air information to the COP Fielded to BDE or higher used by AD community S3 Air |
|
|
Term
|
Definition
Joint Battle Command-Platform Seamless Mission Command capability Fielded to BDE and lower Platform level |
|
|
Term
|
Definition
Tactical Airspace Integration System Provides friendly air information to the COP Fielded to BDE Used by AD community and S3 Air |
|
|
Term
|
Definition
BATTLE COMMAND COMMON SERVICES The server at BDE and higher fielded to BDE Interoperability in the TOC DDS |
|
|
Term
|
Definition
BATTLE COMMAND SERVER Part of BCCS it's a server Fielded to BDE and higer Interoperability in the TOC |
|
|
Term
|
Definition
|
|
Term
|
Definition
Common Operational Picture A single identical display of relevant information shared by more than one command. |
|
|
Term
|
Definition
Contract between federates for the RTI |
|
|
Term
|
Definition
The reduction of larger, complex entities into their smaller constituents, simpler entities. |
|
|
Term
|
Definition
Several things grouped together or considered as a whole. |
|
|
Term
|
Definition
lists all objects in a sim by parameters, attributes and interactions. Maintained by the simulation developer |
|
|
Term
|
Definition
Advertisement of sim capability |
|
|
Term
|
Definition
A member of a federation; one simulation (or a simulation tool) with one point of connection to RTI |
|
|
Term
|
Definition
A set of simulations, a common federation object model, and a common RTI. |
|
|
Term
|
Definition
|
|
Term
|
Definition
No random/predetermined simulation |
|
|
Term
|
Definition
Random variables delevered randomly in a sim |
|
|
Term
Tactical Internet Lower Backbone |
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
Aggregate level simulation down to BN |
|
|
Term
|
Definition
Real Time, Robust, No single point of failure |
|
|
Term
|
Definition
Designed to link in live & Range systems into virtual environment |
|
|
Term
|
Definition
|
|
Term
|
Definition
A flat plane figure with multiple sides, the basic building block of virtual worlds. |
|
|
Term
|
Definition
A "picture element,” that refers to the smallest visual unit in an image on a computer display. |
|
|
Term
|
Definition
The degree of detail and precision used in the representation of real world aspects in a model or simulation. |
|
|
Term
|
Definition
The accuracy of the representation when compared to the real world. |
|
|
Term
|
Definition
Interoperability is the ability of at least two simulations to communicate. |
|
|
Term
|
Definition
The portrayal of an entity or process provided by a model, simulation or federation. |
|
|
Term
|
Definition
Mission space entities that express a changing state (in attribution and visual display) as the simulation progresses (e.g.,damage to structures, changes in vegetation, damage system representations, etc.). |
|
|
Term
|
Definition
A symbolic model whose properties are expressed in mathematical symbols and relationships. |
|
|
Term
|
Definition
A model whose physical characteristics resemble the physical characteristics of the system being modeled. Example is a M-16 rubber duck. |
|
|
Term
|
Definition
|
|
Term
|
Definition
Quantities that change the system. They may be individual elements or a piece of the system. |
|
|
Term
|
Definition
Parameters that are allowed to change Taking the governor off of a tank will allow it to go faster than 45 mph and change the performance of the simulation. |
|
|
Term
|
Definition
The outside world and its effect on our system, such as weather. |
|
|
Term
|
Definition
The elements of a system and their interactions define the system structure. |
|
|
Term
|
Definition
|
|
Term
|
Definition
real people operating real systems. |
|
|
Term
|
Definition
real people operating simulated systems. |
|
|
Term
|
Definition
simulated people operating simulated systems. |
|
|
Term
|
Definition
The portrayal of an entity or process provided by a model, simulation or federation. Representation is the process for determining what characteristics and attributes of real world entities or situations are needed for modeling and simulations. |
|
|
Term
|
Definition
Limited areas of the world available for simulations and unrealistic natural environments in legacy systems. |
|
|
Term
|
Definition
|
|
Term
First Network Simulation was... |
|
Definition
|
|
Term
|
Definition
is ability of a model or simulation to provide services to and accept services from other models and simulations, and to use the services |
|
|
Term
Distributed Interactive Simulations (DIS) |
|
Definition
A means of linking simulators and simulations in an interactive environment |
|
|
Term
DIS is based on the concept of common Protocol |
|
Definition
Protocol Data Units (PDUs). Full Brodcast Distribution |
|
|
Term
DIS requires that every block in the body of a PDU has to be filled! |
|
Definition
|
|
Term
|
Definition
No single, monolithic simulation can satisfy the needs of all users |
|
|
Term
|
Definition
Full Broadcast Distribution, 55 Message Limit, only in WGS 84 |
|
|
Term
|
Definition
Easy to link together Robust |
|
|
Term
|
Definition
Can be transmitted in UDP and TCP Can be sent to only those who need it User can dictate data to be sent |
|
|
Term
|
Definition
Users must obtain RTI, middlewear User must build software to interface User can use whatever coordinate system they wish |
|
|
Term
HLA comprises three elements providing a common framework |
|
Definition
HLA Rules Interface Specification Object Model Template (OMT) |
|
|
Term
|
Definition
An entity (e.g., person, organization, system) in the domain being simulated that: Is of interest to more than one simulation Is handled by the Runtime Infrastructure (RTI) |
|
|
Term
|
Definition
A set of simulations, a common federation object model, and supporting RTI, that are used together to form a larger model or simulation |
|
|
Term
Runtime Infrastructure (RTI) |
|
Definition
set of services used by federates to coordinate their operations/data exchange during a runtime execution. It is connecting software. |
|
|
Term
|
Definition
Document that outlines all the objects within a simulation |
|
|
Term
Simulation Object Model (SOM) |
|
Definition
advertisment of a simulations cababliltiy lists the objects attributes |
|
|
Term
Federation Contract Model (FOM) |
|
Definition
Contract Between Federates |
|
|
Term
Objects have these three things |
|
Definition
Parameters Interactons Attribute |
|
|
Term
RTI is connecting software based on the FOM |
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
Enity level resoulution simulations Joint Conflict and Tactical Simulations |
|
|
Term
|
Definition
Test and Training Enabling Articheture |
|
|