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Provide us an explanation for observable physical evens, and identify the variables
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Involves patterns of head, body, and limb relative to the patterning of environmental objects and events
Ex: a person must coordinate one’s body to follow a path, or step over a branch
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The number of indecent elements or components in a control system, and the number way each component can act
Ex: Elbow Flexion/extension
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· Degrees of Freedom problem
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The design problem involves determining how to constrain the systems many degrees so that it can produce specific amount
Ex: Using two things in helicopter to control all aspects of movement
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Is quick, has no error control
Reacts without the use of feedback, all the information needed to carry out task is contained in initial instructions of the effectors
Ex: throwing at a dartboard |
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Differences between Closed and open |
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1. Requiers feedback
2. Movement instructions-uses an initial instruction to inmate the movement, but the actual completion of movement depends on feedback information
This allows the control center to: 1.carry on the same task 2.provide additional instructions3. Correct movement error
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A memory representation that stores information to perform an action
Provides basis for organizing, initiating, and carrying out intended actions |
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Generalized motor program |
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The memory repression of a class of actions that share common invariant characteristics; it provides the basis for controlling a specific action within the class of actions
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Generalized motor program |
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The memory repression of a class of actions that share common invariant characteristics; it provides the basis for controlling a specific action within the class of actions
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The part of the GMP that can be changed from one persomcanc of a skill to another.
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When you wind a record the song has the same music (invariant), but there is a change in how it sounds (parameters)/ Writing with an opposite hands (parameter) but there will be many similarities (invariant)
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A set of rules that serves to provide the basis for a decision
It uses by abstracting important information and applying them into a related subject
Ex: see one dog then every dog you see will be known as a dog
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Gmp solves degrees problem |
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Using motor response schema we now are capable of controlling our movement s even if it’s a new situation
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The control of coordinated movement that emphasizes the role of information in the environment of the body and limbs
Scientist is interested in how we move from one stable state to a different one
Finger tapping will become the same at a fast speed
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The control of coordinated movement that emphasizes the role of information in the environment of the body and limbs
Scientist is interested in how we move from one stable state to a different one
Finger tapping will become the same at a fast speed
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Steady state of a system that represents preferred behavioral state
When slightly disturbed it will return to this state
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Represent stable regions of operation around which behavior typical occurs when a system is allowed to operate in its preferred manner
Used to be more energy sufficient
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Means that when certain conditions characterize a situation a specific stable behavior occurs EX: hurricans
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· Coordinative structures
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When muscles act together to form a movement/ or one can take over when other is blocked. They can occur naturally, through practice, or experience
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· Perception and action coupling
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How we decide what actions we need to take (wideness of a door) |
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· Speed-Accuracy trade off
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When both speed and accuracy are essential to perform the skill, this is called speed-accuracy trade-off
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Showed we could mathematically predict movement time for speed – accuracy skills
– If we know the spatial dimensions of two variables:
Movement distance, Target size
Penalty kick will be more likely in a wider area
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Skills that require arm, hand, or finger movement- key to key hole
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· The two motor process that underline speed accuracy skill
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open control to iniate the movemnt
closed to terminate it |
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Bimanual coordinations skill |
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the use of both limbs at the same time in similar movements |
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Symmetrical bimanual coordination vs. asymmetric |
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Swimming together compared to playing guitar and separate movements
Favor symmetrical but with practice can develop asymmetric
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· Three stages of information processing
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1. Stimulus identification
2. Response selection
3. Response programming
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Reaction time will increase with the increase of stimulus
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factors that influence raection time |
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Number of possible stimuli, recuing, s-r compatibility, fore period length and relaratirty, movement complexity, accuracy, practice, double stimulation
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As predictability of one choice increases, Reaction time decreases
Cost benefit- chance of taking a shot at a certain point and likeliness to make it
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stimulus-response compatibility |
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Reaction time will decrease if the stimulus response closely matches the response
Pressing a button when the light is above it instead of diagonal, or STROOP effect
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Can process more then one stimulus at time but takes longer |
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Rt better when get warning |
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RT longer when the movements get added |
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· Psychological Refractory Period (PRP)
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The delay in a person’s RT to the 2nd of two closely spaced stimuli relative to the Control RT (basketball fake)
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The act of organizing and producing movements as a single unit
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influences on preperations |
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Alertness of performer- warning, diligence (minting focus)
2. Attention focused more on signal rather than movement
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things that occur in preperation |
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Postural-organization of movements needed for postural
Motor control events that occur in preparation
Limb movement, object control, sequence movement, spatial coding, and rythmicity preparation
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Refers to perceptual,cognitive, and motor activities establish limits to our performance of motor skills
Durning multictasking
Focus on its limitations during:
Multiple task performance
Detection of relevant info
Exceeding capacity results in a decrement of performance (creates interference)
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· Filter theories -Bottle neck theory
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Humans have difficulty doing multiple tas
ke because the information processing system functions serialy, and can only process on piece at a time
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3 rules for allocate attenion rescoures |
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Ensure completion of one task
Involunatary attention allocation
novel-not relative
meanigfulnees- to jsut you
Momentary intenitons- becuase of instructions
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Determines amount of attention required to perform and action. The procdure involves assessing the degree of interference caused by one task when a person is simultuaneously perfomrnaing another task
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The directing of attention to specific characteristics in a performance environment, or to action-preperation activities
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better for closed skill
no real attention paid |
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Structural- resulst when two physicor or nuerological structures are the source of the decremtn
Capcity decremtn in performance is dut eo som limitation in the central capacity
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Resource capacity theories |
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Difficulty doing multiple taks because of limitation due to avaibility of resources to needed
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Central resource capacity |
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one central source of attention resources for which require attion competition |
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· Kahenmans
Central
Flexible attention capacity limits
Amount of attention is based on person arousal level
Critical factor for determining whether sufficient attention resources available – givencapacity limits set by arousal level
· Primary task vs. secondary
Task of interest
Secondary task performance is the basis to make inferences about the attention demands of the primary task |
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The marshalling of attention resources to direct them to specific aspects of our performance or performance environment
Width of focus
Focus can be broad or narrow
Direction of focus
Focus can be external or internal
Internal-ones movements
External- effect of ones movements
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n The changing of attention focus characteristics in a situation that allows successful performance
Good if quarterback having to make decisions, bad if it is something serial
Intentions is more important to focus on then your movement. Ex watch the ball to catch don’t worry about your hand placement
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Proposed benefit of external focus during performance
Focus attention on “intended outcome” of movements rather than on movements themselves
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Low arousal bad performance
Medium arousal good performance
High arousal bad performance
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cue-utilization hypothesis |
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an optimal level of arousal is one that produces an attentional focus narrow enough to exclude irrelevant cues and wide enough to gather the most important cues.
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Storage process
Retrieval process
Component specific functions
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Focuses on right now, uses long term to understand
20-30 secs
7 items
Can increase by organizing
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¼ secs
76 percent of data recievied
Sperling test
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Reherasal
Chunking
Mnemonics
Rhymes
Acronyms
Songs
Good for what kind of test?
Enumeration
Algorithms
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three types of long term memory |
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Procedural: relates specifically to storing information about motor skills
Semantic: stores general knowledge about the world based upon experiences (may include info from reading, talking etc.)
Episodic: knowledge about personally experienced events
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describes what we are able to do |
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remebering and forgettting |
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Encoding: transformation of information to be remembered into a storage form
Storage: process of placing information in long-term memory
Rehearsal: enables the person to transfer information from working to long-term memory
Retrieval: searching through long-term memory for information
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recall-fill in blank
recognition
implicit memory-verbally describe how to do something
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practice test contect effects |
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more test resmbles the practice the better perfomrance
closed skill |
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n Visual metaphoric imagery e.g. sidestroke
n Verbal label e.g. clock face
The intention to remember
n Intentional & incidental memory
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timer required for motr skills
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motor control- quick whats happeningg now
motor development- over a long time
motor learning-middle effects in performance cause practice |
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quick defined begineng and end
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sequence discrete
playing piano on time |
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repetitive doodling, swimming |
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surface,object,or people moving |
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able to preplan the movements |
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n Motor skills require voluntary body, head, and/or limb movement to achieve its goal. Learned
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task the require you to do somethng for a specific goal |
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3classification of motor skill |
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whether opened or closed
gross or discrete
gross or fine |
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from iniation of response to the end of response |
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the time in which we recieve stimuli and finish a response |
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the distance from the miss from the target
Accuracy |
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gives a direction of misses
shows one biases |
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ignores how far you missed the target and focuses on closeness of your shot
consistency |
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distance velocity acceleration |
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eeg focuses on brain activity
mri takes picture of brain blood and oxygen intake |
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are stable characteristics derived through genetics and maturation and are not affected greatly by practice |
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*patterns emerge through generic processes of self-organization found in physical and biological systems e.g. Hurricane
*No central program command: self-organization
Motor programs emerge naturally |
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A stable state of the motor control system that leads to behavior according to preferred coordination patterns |
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