Term
|
Definition
• The manual creation of sound effects performed in synchronization with picture. • 60% of secondary sound [non-dialogue] • Named after Jack Foley |
|
|
Term
|
Definition
Footsteps: Every footstep in the film is covered.
• Props: Any object with which the actor interfaces.
• Cloth: Recreates the clothes rustling and adds texture to a scene. Critically important for Foreign Dubs. |
|
|
Term
|
Definition
• Corrupted Dialogue • Weak Performance • Script Changes • Breath, Moans and Vocalizations • TV and Airline Versions |
|
|
Term
|
Definition
Group ADR
Six or more voice actors who cover a range of voices in the film. • This adds background texture and fills in dialogue for the nonfeatured actors who are MOS during production. |
|
|
Term
|
Definition
Location recordings of large crowds usually supplied by the SFX department. |
|
|
Term
|
Definition
Expressive and/or informative value with which a sound enriches a given image. |
|
|
Term
|
Definition
Music or sound effects whose mood [expresses indifference] or matches the mood of the action. |
|
|
Term
|
Definition
The forging between something one sees and one hears - the mental fusion of visual and sonic elements that occur at the same time. |
|
|
Term
|
Definition
Expanding the perceptual space beyond the confines of the screen. |
|
|
Term
|
Definition
Sound presented as a part of the films world. |
|
|
Term
|
Definition
Any sound not part of the films world. |
|
|
Term
|
Definition
A sound created for a specific element in the film. |
|
|