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Different types of media including text, video, sound, graphics and animations. |
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A computer based, interactive experience that incorporates text, graphics, sound and video. |
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Ensures that the author's rights of images and sounds used in multimedia products are protected and acknowledged. Copyrighted material cannot be used without the owner's permission. |
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Allows others to use copyright material without infringing on the rights of the owner. Beware that these are only guidelines and do not protect the user from lawsuits! |
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An effect applied to text that makes it appear on a slide in increments of one letter, word or section at a time; keeps the audience's attention and does not allow the audience to read or see past what the speaker is explaining. |
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"Hot spots" or "jumps" used to locate an external file website or place in the current presentation; represented by a graphic or colored and underlined text. |
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A list of ptions that use hyperlinks to move to other parts of the presentation. |
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The visual effect of a slide as it moves on and off the screen during a slide show. |
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Distribution achieved by arranging non-identical elements on both sides of an imaginary center line on the screen. |
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The distribution of optical weight in the layout. |
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The ability of the user to interact with an application. |
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The design that users encounter as they navigate from one screen to another; provides consistency throughout a presentation. |
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How the various elements relate to one another on the same screen. |
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Author of the presentation controls the flow of information in the application. |
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A design that has elements arranged on the screen without regard to the optical weight of elements. |
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Allows the user to interact with a presentation and control how the information will be viewed; allows the uset to be active rather than passive during the delivery of the information. |
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A point slightly above and to the right of the mathematical center of the screen. |
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The ability of an element such as a graphic, text, headline, or subheading to attract the user's eye. |
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Function performed as the mouse pointer rolls over and points to an object. |
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Sequential Navigational Scheme |
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Takes the user through a controlled, linear process. |
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Distribution achieved by arranging elements as horizontal or vertical mirrored images on both sides of an imaginary center line of a screen. |
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How a presentation will be offered to the user; that is, the look and feel of the presentation. |
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Programs used to create multimedia presentations, such as simulations and tutorials; most have some point-and-click features, but may require some knowledge of programming language concepts; i.e., Microsoft Visual Basic, Adobe Director. |
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Authoring program that uses a movie metaphor with the user as the "director" of the movie. It has a scripting language called Lingo which has made it a popular choice for creating cd-roms and standalone kiosks and web content. it supports both 2d and 3d multimedia projects. |
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An animation program for developing 2-d animations delievered on the Web. |
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Are programs that allow users to run multimedia applications on their computers. |
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Programs that allows an internet user to play applications created with Adobe Director. |
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A Multimedia authoring software program. |
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Process used to convert analog sound waves into digital data to be used by computers. |
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The number of samples taken per second. |
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The number of bits used to save one sample. |
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"hot spots" that can be used to locate an external file, website or place in the current presentation. |
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A list of options that use hyperlinks to move to other parts of the presentation. |
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Buttons that are hyperlinked to other parts of the presentation and allow the user to navigate through the presentation. |
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Distrubution of optical weight of the elements in the layout. |
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How the viewer's eyes move through the elements on the screen. It is slightly above and to the right of the mathematical center. |
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How well the design elements relate to one another. |
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Format for creating and/or playing music with instruments using synthesizers and sound cards. |
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The standard for compression and storage of audio and motion video for use on teh World Wide Web. |
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Typically stores a movie clip; the player is generally supported by many different computers and operating systems. |
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A generic name for the set of proprietary streaming video technologies developed by Microsoft. |
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A sound file format created by Sun systems for UNIX-based computers. |
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File format was developed jointly by Microsoft and IBM as the standard format for sound on Windows-based computers. |
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Video quality can be very good at smaller resolutions, but files tend to be rather large. Not recommended for use over the Internet. |
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Layer-3. Compression scheme used to transfer audio files via the Internet and store in portable players and digital audio servers. |
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A movie or video file in Apple's QuickTime format. |
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An audio compression format similar to MP3, but with digital rights management built-in by Microsoft. |
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Video format for Flash video. |
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