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The process of elaborating the detailed design with interaction diagrams for a particular use case |
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standard design techniques and templates that are widely recognized as good practice |
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type of interaction diagram that emphasizes the sequence of messages sent between objects for a specific use case |
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types of interaction diagram that emphasizes the objects that send and receive messages for a specif use case |
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a representation of the period during which a method of an object is alive and executing |
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Separation of responsibilities |
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a design principle that recommends segregating classes into separate components based on the primary focus |
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problem domain classes that must be remembered between program executions (ie require storage in a database) |
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a relationship between packages, classes, or use cases in which a change in the independent item requires a change in the dependent item |
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