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Energy Manager You are the Energy Manager and your job is to provide power and telecommunications, taking action where needed. Hire assistants and purchase equipment as required. $ 1500 per game. Establishing each ComTower gains additional $300 per instance, 3 per game max. |
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Truck/large vehicle owner As a truck driver your rig is your expensive and valuable livelihood; it is your mobile business. Your vehicle carries a repair kit for almost all purposes and helping other motorists, even satellite and high technology gear. You can drive/pilot effectively any vehicle but not cycles. $ 500 per game |
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Citizen for Hire In addition to your other abilities, you are available for hire for whatever someone wishes you to do for a cash amount you feel justified in accepting. |
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Educator/Analyst As an Educator/Analyst, you train other people in their careers and career changes, and help "businesses" perform as good as possible. Your skills allow you to hear from the judge things other players may not be privy to. An infiltrator with cyber skills and a variety of non-offensive physical attributes. $ 500 per game |
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Police You area regional Police Officer in a cruiser. Your location is anywhere you like at the start of the game, and your objectives are simple: stop dueling outside the arena and catch the bad guys. $ 500 per incident |
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Corporate or Personal Security A security or personal security specialist, better than average with firearms and trained in personal combat who may also be a part-time police officer.
$ 400 per game |
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Gang Member You are a Gang Member. Select a vehicle and make plans to conduct an illegal act to gain income or join a local group/gang. You can pretend to be another character. $500 to start. |
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Any Vehicle Pilot You are any kind of vehicle Pilot. You do things like available for hire by news organizations. Select a helo to own atop a local building. You get paid $ 1000 per game |
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Mechanic You are a Mechanic both for the local arena and the town.
$500 per customer or $300 per arena event. |
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Store Owner You are a store owner. Select a store to own and attract customers with specials, erect advertisements and conduct business.
$ 200 per customer |
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Scientist You are working as a scientist for a surviving conglomerate. Select a building to work in. Color: $200 now. Code: $300 and with a package, go to the dockyard and wait; if no one comes go back to work. CnC: $200 now and take a package to the local vehicle/arms/ammo dealer. |
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Gang Member You are a Gang Member. Select a vehicle and make plans to conduct an illegal act to gain income or join a local group/gang. You can pretend to be another character. $500 to start. |
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Citizen for Hire In addition to your other abilities, you are available for hire for whatever someone wishes you to do for a cash amount you feel justified in accepting. |
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Beat Cop You are a beat cop on foot but your cycle is parked where you like. Walk the streets you’re your partner and do what you can to keep property and people safe. $ 200 per game |
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Police You are a regional Police Officer in a cruiser. Your location is anywhere you like at the start of the game, and your objectives are simple: stop dueling outside the arena and catch the bad guys. $ 500 per incident |
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Corporate or Personal Security A security or personal security specialist, better than average with firearms and trained in personal combat who may also be a part-time police officer. $ 400 per game |
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Financial Employee You are a financial person working at the local financial institution. Color: $100 now. Code: $100 and with a package go to the local vehicle/arms/ammo dealer and if nothing happens return to work. CnC: $200 and deliver a package to the dockyard. If no one is there expecting it, go back to work. |
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Energy Manager You are the Energy Manager and your job is to provide power and telecommunications, taking action where needed. Hire assistants and purchase equipment as required. $ 1500 per game. Establishing each ComTower gains additional $300 per instance, 3 per game max. |
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Truck/Large vehicle owner As a truck driver your rig is your expensive and valuable livelihood; it is your mobile business. Your vehicle carries a repair kit for almost all purposes and helping other motorists, even satellite and high technology gear. You can drive/pilot effectively any vehicle but not cycles. $ 500 per game |
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Educator/Analyst As an Educator/Analyst, you train other people in their careers and career changes, and help "businesses" perform as good as possible. Your skills allow you to hear from the judge things other players may not be privy to. An infiltrator with cyber skills and a variety of non-offensive physical attributes. $ 500 per game |
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Mechanic You are a Mechanic both for the local arena and the town. $500 per customer or $300 per arena event. |
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Store Owner You are a pub/small business owner. Select a store to own and attract customers with specials, erect advertisements and conduct business. $ 200 per customer |
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Black Market: Weapons In addition to your other abilities and day job, you also dabble in bartering or selling items not normally on the shelf at the local market, because the items might be forbidden technology, weaponry or ammo and other equipment that the "authorities" frown upon. Color: ATAD: $3000 Code: Laser Blaster and Battery $5000 CnC: Flame Cloud Ejector $6000 |
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Black Market: Mines In addition to your other abilities and day job, you also dabble in bartering or selling items not normally on the shelf at the local market, because the items might be forbidden technology, wearponry or ammo and other equipment that the "authorities" frown upon. Color: AV Mines: $2000 Code: Mine Flinger: $3000 CnC: Anti-Power Plant Mines: $5000 |
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Black Market: "HealthCare 2" In addition to your other abilities and day job, you also dabble in bartering or selling items not normally on the shelf because the items might be forbidden technology, weaponry or ammo and other equipment that the "authorities" frown upon. Color: Upper: +3 DP: $2000 (wears off in 5 turns) Code: Sleep Agent Smoke (HD ammo): $3000 (all victims sleep for 5 turns) CnC: Strength: For 5 turns, run, jump, melee x3. |
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Store Owner: Fixer You are a pub/small business owner. Select a store to own and attract customers with specials, erect advertisements and conduct business. $200 per customer. You also: Color: Add armor (takes 3 turns): $200 Code: Add up to 2 space weapon when a vehicle may have no space remaining $300. CnC: Add ("Batman") Hook Catapult $300 for pedestrian use or Vehicle Tow System to a vehicle. |
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Super You have special abilities others might call "super hero" -ish : Color: You can see pathways and thus avoid dangers (intuition) or able to map out routes. Code: Cybernetic Abilities: information and telecommunication reaches your enhanced brain but also makes you vulnerable to other things. CnC: Healing: You can immediately heal any wound by touching the person but only when rolling Color when trying (once per turn). |
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Any Vehicle Pilot You are any kind of vehicle Pilot. You do things like available for hire by news organizations. Select a helo to own atop a local building. You get paid $ 1000 per game |
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Any Vehicle Pilot You are any kind of vehicle Pilot. You do things like available for hire by news organizations. Select a helo to own atop a local building. You get paid $ 1000 per game |
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Benefactor 1 All players roll a CnC die in secret and record the result in their personal papers. Not transferrable, lost or stolen. When another card is played that shows the color/icon the player owns, that player Color: receives $300 in their bank account, Code: is rescued from a situation (moved one block away from the site of the situation, placed as choice of player). CnC: you are moved to a location where you get a totally new vehicle with all knowledge of how to use it and all ammo needed, as well as FP suit. |
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Benefactor 2
Only YOU roll a CnC die in secret and record the result in your personal papers. Not transferrable, lost or stolen. When another card is played that shows the color/icon you rolled, you:
Color: receive $300 in your bank account
Code: are rescued from a situation (moved one block away from the site of the situation, placed desired).
CnC: you are now a crime fighter as well as a normal citizen: select an alter-ego and building as your base. Obtain super hero skills/crime fighter skills and wherever a crime occurs in the game you are magically there to stop it. See rules. |
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