Term
Jointly Generated Content |
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Definition
PvP Maps form Jointly Generated content. We provide the geographic layer of the map, players provide, shape, and craft the overlaid defenses, forming together endless variations of defenses to explore and crack. |
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Term
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Definition
Not many MMO's - let alone browser-based MMOs offer a way for teams to work together on the battlefield. Warlock does. |
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Term
Flexible Time Requirement |
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Definition
Many PvP games require the players to sink their lives into the game. If you get disconnected for a few hours, you could get attacked and lose a lot of what you've worked to build. In Warlock you can set up "cheap" defenses, allowing you to log in and play when you really want (and not when you must). |
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Term
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Definition
In-game Auctions grant items to the highest bidders. The number of auctions offered tune to the number of active players in the game. |
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Term
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Definition
A Lightly-adopted unique theme that is not just "Yet Another Fantasy Game". |
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Term
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Definition
Creating and integrating additional monsters and units into the game is very cheap, enabling us to constantly enrich the game at a very low cost. |
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Term
A Hybrid Turn-based/Real-time "Timed Turns" battle system |
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Definition
Your actions on the battlefield affect in real-time and you don't have to wait for the other player to play your turn again, yet your actions are slowed down so that if both of you are online, battles are more fair. |
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Term
Missions affecting Politics |
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Definition
The player is presented with a number of missions in parallel. His choice of which High Lord to follow, affects is ability to enjoy the support and "technology" of this High Lord. |
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Term
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Definition
Designed in HTML5, the game is immediately available on PC and mobile platforms alike. |
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Term
Seamless PvE, PvP, and Co-op |
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Definition
All game modes are seamlessly entwined: you invade against another player just like you raid an AI map, and you can cooperate on both. Only the "prizes" are different. |
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